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Jun 5, 2025·How to play·16:43·114·Watch on YouTube

Demon's Run (Yaquinto) Review & How to Play

Tabletop Sci-Fi

Tabletop Sci-Fi

Watch “Demon's Run (Yaquinto) Review & How to Play,” a how-to-play guide for Demon's Run from Tabletop Sci-Fi on BoardGameVideo.

Description provided by Tabletop Sci-Fi on YouTube:

Demon's Run, Yaquinto, 1981. A dynamic tactical space combat and collection game, where your opponents are other space pilots and space itself. This Sci Fi game review & play includes an example of play and a review. Overview 0:10, Components 1:56, Setup and Play 6:37, Conclusion 15:41. 2 player game, that works as solitaire. #demonsrun #yaquinto #boardgames #scifigame

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Demon's Run

Demon's Run

1981·Michael J. Matheny

2 - 4 players
120 - 180 min
Medium weight: Teach it in one sitting

About Demon's Run, from BoardGameGeek:

"A game of the Starcup Challenge Racing Series" Demon's Run is a simulation of the most demanding and deadly race in the Starcup Challenge Racing Series. A course constructed in a savage area of turbulent space studded with rotating black holes, fluctuating intense radiation zones, space-time disruption fields and randomly moving hunter-killer mines that will test your piloting skill and courage to the fullest. Set within this field are a series of Buoys that must be recovered to score victory points. Some of the Buoys are in fixed positions, others move randomly. The most valuable of all are the Astaroth, Belial and Lucifer Buoys which are locked in tight orbit in the intense radiation zones surrounding the monstrous Hell2 and Hell3 black holes. Players must design their ships' maximum function levels in each category of ship operation and must pilot the ship through the treacherous course in the quest of Buoys. Players must always be aware of the course obstacles, the positions of the other racers, and the remaining fuel supply of their ship. Demon's Run is a game that is played in a delicate balance between success and disaster. It is not some simple couple hundred laps around an oval track. Demon's Run is a wide eyed, full power leap into the mouth of Hell! You design your ship before each race by distributing points between Fuel, Structural Integrity, Pilot Integration, Main Engines, Manoeuvre Engines, Tractor (used to recover buoys), Laser (used to attack buoys, mines and other players' ships), Scrambler (used to disorient an opposing player), Screens and Velocity. Campaign rules are provided so pilots and ships can improve between races. It is relatively easy to make the game playable by more than four --you need only make up more ship set up sheets and a few counters.

Designer

Michael J. Matheny

Artist

John Robinson

Publisher

Yaquinto

Categories

RacingScience Fiction

Mechanics

Action PointsKing of the Hill
View on BoardGameGeek ›
Demon's Run

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Demon's Run (Yaquinto) Review & How to Play