Watch “Defenders of the Wild | Spirit Island Light?,” a board game review for Defenders of the Wild on BoardGameVideo.
Description provided by the creator on YouTube:
Defenders of the wild has been lauded as sharing DNA with Spirit Island and ROOT. In this video I tackle that assertion along with an indeph overview, whether this game is for me and who is the target audience.
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00:00 Intro
00:57 What is this game?
08:11 The Machines
11:55 How is it similar to Spirit Island?
13:10 How is it similar to ROOT?
13:43 How is it different/Asymmetry
16:50 Is it for me?
17:53 Who is it for?
https://boardgamegeek.com/boardgame/372649/defenders-of-the-wild
https://neongorilla.substack.com
Mainly reviews. Defenders of the Wild is covered on BoardGameVideo.com by 23 reviews, 4 how-to-play guides, 6 recorded sessions, 3 unboxings, and 4 other videos.
1 - 4 players
60 - 120 min
Heavy weight: Expect a long teach
About Defenders of the Wild, from BoardGameGeek:
In Defenders of the Wild, players are organizers of the animal resistance, fighting to liberate an important region of the Commonwood conquered by the machine occupation. Construction has begun on a new machine core and sprawling factory complex where an animal village once stood. Engines build walls that enclose habitat after habitat while mechs guard expanding factories and toxic pollution spreads.
Organizers must cooperate with each other despite longstanding factional disagreements and help their network of fellow Defenders take actions in the right locations and at the right times in order to win this crucial battle. Fight mechs, clear pollution, breach walls, build camps, and rewild factories before the machines complete construction of the core. Can the Defenders work together to defeat the machine invasion? Or will the Commonwood succumb to a devastating industrial winter? It's up to you and your comrades to decide.
Winning the Game: Defenders of the Wild is a fully cooperative game. All players win or lose together. To destroy the machine core and win the game, each player must build all of their camps and then infiltrate the machine core.
Losing the Game: If the supply of machine components is not sufficient to fully resolve a drawn machine or factory card, the game ends and all players lose if 2 defenders from the same habitat are killed, the game ends and all players lose.
-description from the designer