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Aug 2, 2020·Playthrough·18:23·274·Watch on YouTube

Death Valley (3rd Winchester) 1400 Turn (10) Finale - GMT

Hex 2 Hex

Hex 2 Hex

Watch “Death Valley (3rd Winchester) 1400 Turn (10) Finale - GMT,” a gameplay video for Death Valley: Battles for the Shenandoah on BoardGameVideo.

Description provided by Hex 2 Hex on YouTube:

"I don't believe Marse Robert will much appreciate our efforts here". "Looks like we will have to flee west into the mountains, if we want to fight another day". I remember reading somewhere that Jubal Early was not very efficient at the use of Cavalry, apparently I attended the same school.

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Death Valley: Battles for the Shenandoah

Death Valley: Battles for the Shenandoah

2019·Richard H. Berg, Greg Laubach

Videos
49
Creators
15

Mainly playthroughs. Death Valley: Battles for the Shenandoah is covered on BoardGameVideo.com by 4 reviews, 5 how-to-play guides, 31 recorded sessions, and 9 unboxings.

1 - 2 players
300 - 1200 min
Very heavy weight: Rules-dense, long sessions

About Death Valley: Battles for the Shenandoah, from BoardGameGeek:

Death Valley: Battles for the Shenandoah is the seventh installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games. Death Valley: Battles for the Shenandoah contains eight battle games with multiple scenarios. They range from division level contests on half sized maps to two map battles between armies. Experienced players will be able to play many of the scenarios in one sitting. The rules compare the development of the cavalry, and the changes in infantry and artillery organization and tactics in 1862 and 1864. Three Battles of the Shenandoah Valley Campaign of 1862 In a campaign still studied in military academies, Confederate General Thomas J. (Stonewall) Jackson engaged and defeated the Union forces pursuing him. Greatly outnumbered and at times facing three Union armies, Jackson defeated them all within ten weeks, at one point completely freeing the Shenandoah Valley of Union forces. Three battles from Jackson's 1862 Valley Campaign are featured. Kernstown, March 23, 1862 Winchester, May 25, 1862 Cross Keys and Port Republic, June 8-9, 1862 Five Battles of the Shenandoah Valley Campaigns of 1864 New Market, May 15, 1864 2nd Kernstown, July 24, 1864 3rd Winchester, September 19, 1864 Fisher's Hill, September 22, 1864 Cedar Creek, October 19, 1864 The Great Battles of the American Civil War Series: This series is one of the hobby's longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level. Changes have been made to the series rules for Death Valley in order to enhance their clarity and simulation value. Veteran players will find the revised rules to be very familiar, with the main differences being in the user-friendliness of the rulebook, as well as how the game "feels", especially for players versed in Civil War tactics. Components: 1960 counters Three 22" x 34" double-sided maps Two 17" x 22" double-sided maps One GBACW series rules booklet Two Battle booklets Sixteen Activation and Turn Record charts Two Player Aid Cards One Terrain Effects Chart One 2nd Disorder Chart Two 10-sided dice TIME SCALE: Each Turn = 1 Hour MAP SCALE: 145 Yards Per Hex with 25-Foot Elevations UNIT SCALE: 50 Men or 1 Cannon per Strength Point description from GMT website

Designers

Richard H. Berg, Greg Laubach

Artists

Charles Kibler, Rodger B. MacGowan, Mark Simonitch

Publisher

GMT Games

Categories

American Civil WarCivil War

Mechanics

Chit-Pull SystemDice Rolling
View on BoardGameGeek ›
Death Valley: Battles for the Shenandoah

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Death Valley (3rd Winchester) 1400 Turn (10) Finale - GMT