Watch “Cthulhu: Death May Die - Spacehawk Reviews,” a board game review for Cthulhu: Death May Die from Geeks + Tabletop on BoardGameVideo.
Description provided by Geeks + Tabletop on YouTube:
Spacehawk is unleashing the madness with a full review of Cthulhu: Death May Die, the high-octane cooperative board game from CMON. We are breaking down why this isn’t your typical slow-burn, depressing Lovecraft game, but rather an action-packed, cinematic "popcorn" dice-chucker where losing your mind actually makes you stronger. We’ll look at the incredible miniature production, the modular episode setup, and how the game forces you to push your sanity to the absolute brink to kick an Elder God's teeth in. If you want to see if this deserves a spot on your shelf, let's find out!
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Mostly playthroughs and reviews. Cthulhu: Death May Die is covered on BoardGameVideo.com by 42 reviews, 27 how-to-play guides, 70 recorded sessions, 11 unboxings, and 21 other videos.
1 - 5 players
90 - 120 min
Medium weight: Teach it in one sitting
About Cthulhu: Death May Die, from BoardGameGeek:
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible - or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
Designers
Rob Daviau, Eric M. Lang
Artists
Nicolas Fructus, Karl Kopinski, Thierry Masson, Adrian Smith, Richard Wright