Watch “Cthulhu: Death May Die Board Game Review,” a board game review for Cthulhu: Death May Die from Board Game Hot Takes on BoardGameVideo.
Description provided by Board Game Hot Takes on YouTube:
In Episode 117 we provide our hot take review of Cthulhu: Death May Die covering the mechanisms, the production, and our overall feelings of the game and then discuss some of the new mechanisms that are being added for the standalone expansion Fear of the Unknown.
We also discuss a poll about competitive vs. cooperative games, and then we discuss some games on our table including Everdell: Mistwood, Can't Stop, Space Empires 4X, Agricola, and Last Will and give our future takes on Slay the Spire and Aqua Garden.
Timestamps:
00:00 Introduction
00:46 Poll: Competitive vs. Cooperative?
7:57 Cthulhu: Death May Die board game description
9:48 Gameplay and Mechanisms
26:09 Production and Theme
31:00 Final Thoughts
36:23 Cthulhu: Death May Die - Fear of the Unknown preview
42:50 Cthulhu: Death May Die themed cocktail
47:23 Everdell: Mistwood and Everdell: Complete Collection
55:32 Space Empires 4X
1:02:20 Can't Stop
1:06:00 Last Will
1:12:07 Agricola
1:14:24 Future Take: Slay the Spire The Board Game
1:19:14 Aqua Garden
1:23:55 Listener Shoutout
Mostly playthroughs and reviews. Cthulhu: Death May Die is covered on BoardGameVideo.com by 42 reviews, 27 how-to-play guides, 72 recorded sessions, 11 unboxings, and 21 other videos.
1 - 5 players
90 - 120 min
Medium weight: Teach it in one sitting
About Cthulhu: Death May Die, from BoardGameGeek:
In Cthulhu: Death May Die, inspired by the writings of H.P. Lovecraft, you and your fellow players represent investigators in the 1920s who instead of trying to stop the coming of Elder Gods, want to summon those otherworldly beings so that you can put a stop to them permanently. You start the game insane, and while your long-term goal is to shoot Cthulhu in the face, so to speak, at some point during the game you'll probably fail to mitigate your dice rolls properly and your insanity will cause you to do something terrible - or maybe advantageous. Hard to know for sure.
The game has multiple episodes, and each of them has a similar structure of two acts, those being before and after you summon whatever it is you happen to be summoning. If any character dies prior to the summoning, then the game ends and you lose; once the Elder One is on the board, as long as one of you is still alive, you still have a chance to win.
The episodes are all standalone and not contingent on being played in a certain order or with the same players.
Designers
Rob Daviau, Eric M. Lang
Artists
Nicolas Fructus, Karl Kopinski, Thierry Masson, Adrian Smith, Richard Wright