Watch “Cozy Stickerville — Full Solo Campaign | Episode 8 (Year 8) | Sunday Cozy Series,” a gameplay video for Cozy Stickerville on BoardGameVideo.
Description provided by One Last Hand on YouTube:
Welcome back to One Last Hand.
This is Episode 8 (Year 8) of my Cozy Stickerville full solo campaign — we’re now down to the final two years after this one.
If you’re new here, I’d recommend starting from Episode 1 via the playlist so the town’s weird evolution actually makes sense (pyramid… sarlacc pit… clock tower… cult… Michelin-star chef… you know, normal village stuff).
Full playlist:
https://www.youtube.com/playlist?list=PLiRsH-oyKFlpWvvX2y-_bDwU62lsWJluo
YouTube Members get early access to every episode as soon as it’s recorded:
https://www.youtube.com/channel/UCKJ004EhAQNR35cdaj1kVQw/join
In Year 8 we lean hard into “make the town nicer… but also stranger”. We add more greenery, choose Lady Abigail’s theatre plans over a toy shop, build the mansion and outdoor stage, launch the village newspaper, progress the spy storyline via the clock tower handoff, and finally start making real progress on the birding / nature side of the map.
We also keep the post office gifts going (Jesse gets a whoopee cushion, Dill gets a jar for pickles), and we wrap up the pet shelter storyline by placing a new rescue pet in town.
If you spot any rule slips or sticker placement mistakes, shout in the comments — this campaign is permanently chaotic at this point.
BoardGameGeek:
https://boardgamegeek.com/boardgame/456440/cozy-stickerville
Chapters (one per turn, no spoilers beyond the label):
00:00 Year 8 setup + starting resources
02:55 Turn 1 — Flowers + Mansion decision
04:32 Turn 2 — Building choices appear (bank / press)
05:11 Turn 3 — Post office delivery: Jesse
06:35 Turn 4 — Mother visits
08:43 Turn 5 — Market trade for gold
09:04 Turn 6 — Gold watch = happiness
09:31 Turn 7 — Build the newspaper press
10:42 Turn 8 — Weird midnight craving
11:14 Turn 9 — First newspaper story
12:01 Turn 10 — Greenery vs roads (bush + flower)
13:21 Turn 11 — Clock tower: spy milestone progress
15:02 Turn 12 — Extra action (grilled cheese temptation)
15:26 Turn 13 — Fishing pays off (fisher milestone)
16:47 Turn 14 — Build the outdoor stage
17:34 Turn 15 — Ore / wood / food menu choice
18:11 Turn 16 — Choppy Bros payoff (hatchet upgrade)
20:13 Turn 17 — Suspicious merchant trade
20:39 Turn 18 — Newspaper “aliens” headline (oops)
21:26 Turn 19 — Hot air balloon visitor arrives
22:40 Turn 20 — Post office delivery: Dill
24:47 Turn 21 — Barn raising discount + birding society
27:42 Turn 22 — Bird milestone unlocked
30:47 Turn 23 — Pet shelter wraps up (new rescue placed)
32:17 End of Year 8 recap + next episode plug
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