Watch “CoraQuest Interview - With Cora & Rikki,” a board game interview for CoraQuest from BoardGameCo on BoardGameVideo.
Description provided by BoardGameCo on YouTube:
BoardGameCo Patreon - https://www.patreon.com/boardgameco
Rikki interviews Cora, from CoraQuest, a game designed by Cora and Dan Hughes. CoraQuest is a dungeon crawler designed for families, taking simple core dungeon crawler mechanics and delivering a fun dungeon crawler that adults and kids alike will enjoy.
In this interview, Rikki goes on a bit of a tangent of questions all over the place, including laughing at the amount of Zombicide I have, asking about CoraQuest's accessibility for both children and adults, which hero is Cora's favorite and whether or not there will be an animal expansion for Coraquest in the future.
CoraQuest - https://www.coraquest.com/
TimeStamps:
0:00:00 - Introduction
0:00:25 - General Questions
0:00:51 - CoraQuest Details
0:06:45 - Games Similar to CoraQuest
0:10:15 - CoraQuest Ideal Player Count
0:11:50 - CoraQuest Age Range
0:13:20 - The Art of CoraQuest
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Mainly playthroughs and reviews. CoraQuest is covered on BoardGameVideo.com by 15 reviews, 4 how-to-play guides, 17 recorded sessions, 11 unboxings, and 15 other videos.
1 - 4 players
45 - 60 min
Medium weight: Teach it in one sitting
About CoraQuest, from BoardGameGeek:
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.
In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.
CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes, monsters and adventures to make CoraQuest your own.
All the artwork in CoraQuest is based on kids' drawings, much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our "chief-colourer-in", Gary King, to make a unique and charming-looking game.
-description from the designer