Watch “Complices, on explique et on joue,” a gameplay video for Complices from Un Monde de jeux on BoardGameVideo.
Description provided by Un Monde de jeux on YouTube:
Martin et Sylvain reçoivent Antonin Boccara et Jule Messaud pour une explication et une partie de Complices.
Un jeu de Jules Messaud, Antonin Boccara et Arthur Anguilla illustré par Pauline Berdal et publié par Oldchap Games.
Pour 2 joueurs, à partir de 10 ans pour des parties de 20 minutes.
Le lien vers le site d'Oldchap Games : http://oldchap.games/fr/
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Musique : Warm up Par Stefano Mastronardi - Artlist.com
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Présentation et écriture : Sylvain Zito et Martin Vidberg
Montage, dessins et animations : Martin Vidberg
Mainly reviews. Complices is covered on BoardGameVideo.com by 5 reviews, 1 recorded sessions, 2 unboxings, and 1 other video.
2 players
15 - 25 min
Light weight: Learn it in minutes
About Complices, from BoardGameGeek:
As thieves in search of loot, you and your partner stand in front of a mansion and rub your hands. Heaps of money are said to be behind these walls, money that you would only love to steal - even though both of you are anything but professional thieves. You want to try your luck, but the rooms are equipped with numerous lasers that must be avoided, and you must work quickly before time runs out...
In the co-operative game Complices, players have two minutes to steal as many coins as possible without hitting the security lasers present in the room. To do this, each player puts on glasses with a red or blue color filter that prevents them from seeing one of the types of lasers. The player with the red glasses must then trace a path in the room with the marker in order to recover the coins and treasures, while the player with the blue glasses is their guide. Communicate as well as possible to avoid obstacles! Each coin recovered is worth 1 point, while each laser hit causes you to lose 1 point. If you collect enough coins to fill your hideout after four rounds, you win the game.
Complices contains sixteen rooms in four levels of difficulty, with new laser shapes and new mechanisms for each level.