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Dec 10, 2022·Unboxing·11:47·198·Watch on YouTube

Compass Games: Pacific Tide - Second Printing

Nerd Workshop

Nerd Workshop

Watch “Compass Games: Pacific Tide - Second Printing,” a board game unboxing for Pacific Tide: The United States Versus Japan, 1941-45 on BoardGameVideo.

Description provided by Nerd Workshop on YouTube:

Compass Games: Pacific Tide - Second Printing Let's take a look inside Pacific Tide - The United States versus Japan, 1941-1945 If you like what I do, please do like and Subscribe to the channel. Links to Games in this video: Pacific Tide: https://amzn.to/3h8shWW Links to other games I reviewed GMT Games - The Last Hundred Yards Vol 2: https://amzn.to/3das9DQ GMT Games - The Last Hundred Yards Vol 3: https://amzn.to/3Pg27ws GMT Games - Into the Woods The Battle of Shiloh: https://amzn.to/3zJEDtT GMT Games - Death Valley: Battle for the Shenandoah: https://amzn.to/3SBplzW GMT Games - Fields of Fire Vol 2: With the Old Breed: https://amzn.to/3p8clnC GMT Games - Salerno ’43: https://amzn.to/3PcSWMV GMT Games - American Revolution Tri-Pack: https://amzn.to/3QaFhr4 GMT Games - The Battle of Rhode Island and Newport: https://amzn.to/3zHMjNa GMT Games - Men of Iron: Infidel Blood & Roses: https://amzn.to/3A7yY2c GMT Games - Flying Colors Deleuxe: https://amzn.to/3SwRfgr GMT Games - The Dark Summer: https://amzn.to/3P9KZYS GMT Games - The U.S. Civil War: https://amzn.to/3QraiXt GMT Games - Panzer Basic Game: https://amzn.to/3zZF3fR CC The American Revolution: https://amzn.to/3DqElei GMT Games - Panzer Expansion 3-Drive to the Rhine: https://amzn.to/3A47CJZ GMT Games - Panzer Expansion 4-German Invasion of France, 1940: https://amzn.to/3P8c3ru GMT Games - Panzer Expansion 1-Battle on the Eastern Front 1934-43: https://amzn.to/3BPGGit GMT Games - Panzer Expansion 2-Final Force - Eastern Front, 1941-4: https://amzn.to/3QvVaZc GMT The Hunted: https://amzn.to/3ThnvE2 GMT Games - Beneath The Med: Gegina Marina At Sea, 1940-43: https://amzn.to/3bBFB35 GMT Games - Storm Above the Reich: https://amzn.to/3zAAA2O GMT Games - 1918/1919 - Storm in the West: https://amzn.to/3BTpwAz GMT Games - Normandy ’44, D-Day and the Battle for Normandy: https://amzn.to/3JAIjTb DVG Games - B-17 Leader: https://amzn.to/3zyxCf2 GMT Games - Hitler’s Reich - WW2 in Europe: https://amzn.to/3A6vbCf DVG Games - Zero Leader: https://amzn.to/3dese9I DVG Games - Down in Flames - Locked - On: https://amzn.to/3bCpouF GMT Games - Beneath The Med: Gegina Marina At Sea, 1940-43: https://amzn.to/3bBFB35 GMT Games - The Hunted - Twilight of the U-Boats, 1943-45: https://amzn.to/3A6wxwP DVG Games - Down in Flames - Aces High: https://amzn.to/3P4iH21 Game tools 2mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3oZf6b4 2.5mm Radius Deluxe Corner Punch Cutter: https://amzn.to/3SxNCa2 2mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3bFOBEw 2.5mm Radius Heavy Duty Corner Punch Cutter: https://amzn.to/3p0GLIA

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Pacific Tide: The United States Versus Japan, 1941-45

Pacific Tide: The United States Versus Japan, 1941-45

2019·Gregory M. Smith

1 - 2 players
120 - 240 min
Medium weight: Teach it in one sitting

About Pacific Tide: The United States Versus Japan, 1941-45, from BoardGameGeek:

Pacific Tide: The United States versus Japan, 1941-45 is a compact, Strategic-level board wargame covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II by game designer Gregory M. Smith. This game utilizes a unique and fast-paced, card-driven combat/build system revolving around carrier operations which will provide players with a multitude of decisions. While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in Solitaire play format with its unique, “personality” driven bot system. Despite the Strategic level of the game, there are operational and even tactical nuances, as players must decide when and how to commit their carrier forces, land-based air, and even their intelligence assets. To a degree, the Japanese player is racing against the clock. The quality of his pilots degrades over time, and starting in 1943, he also loses the strategic initiative as he becomes the second player. The US Player is also fighting the clock, as he cannot sit back and take a relaxed approach to defeating Japan. If he doesn't win by 1945, he doesn't win at all. Tension build as both sides race toward decisive carrier battles and seizure of key geographical objectives. The card-based combat/build system is a different take on the "normal" event/operations points driven systems. Separate card decks are provided for the U.S. and Japanese player. Each year, the players receive that year's cards for free…but must use build points to repurchase older cards. This will cause the player a few agonizing moments, as he typically cannot afford to re-buy every card he needs (or thinks he needs). Players must also decide which aspect of cards to use – many have multiple but exclusive uses (such as, "Do A or do B") and these uses sometimes give very different results based on operational or strategic needs at the time. To help ensure a tense and dynamic game, the system forces players to make many choices and decisions throughout play. Units comprise five different types: • CV units represent individual carriers or small groups of escort carriers • INF units represent all types of ground combat troops, including Marine and Army units • Naval Air units represent carrier borne aircraft • Land Air units represent bombers and fighters based on land • Partisan units represent the Filipino resistance, which grew to considerable size by the end of the war • Campaign set up and reinforcement codes are printed on the counter • Enhanced ergonomics are built into the set up and reinforcement charts Control and Entrench markers are also provided for play. Special rules are provided for amphibious attacks, repair of fleets, supply effects, and guerillas. Bidding rules determine which side one will play in a tournament-style play format. As a bonus for solo players, Pacific Tide features a solitaire assistant – commonly known as a "Bot" – which gives guidance to the player for either side during solitaire play. The assistant acts differently based on the "personality" it's been given...aggressive, defensive, or balanced. All game cards have a rating which the assistants will prioritize differently for play. While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in solitaire play format with its unique, “personality” driven Bot-system. Product Information: Complexity: 3 out of 10 Solitaire Suitability: 10 out of 10 Time Scale: Single Year Turns with alternating, multiple cards plays per player Map Scale: Area map Unit Scale: from individual carriers or carrier groups, fleets, army-level infantry, air groups Players: one to two, best with two Playing Time: two to four hours Components: One map (17" x 22" map size) One Countersheet of 9/16” unit-counters 52 Game Cards Rules booklet 16 Six-sided Dice Box and Lid Game Credits: Designer: Gregory M. Smith Artist: Ilya Kudriashov Package Design: Ilya Kudriashov and Brien Miller Project Director: John Kranz

Designer

Gregory M. Smith

Artists

Ilya Kudriashov, Brien J. Miller

Publisher

Compass Games

Categories

Aviation / FlightNautical

Mechanics

Area MovementCard-Driven
View on BoardGameGeek ›
Pacific Tide: The United States Versus Japan, 1941-45

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