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Oct 27, 2022·Playthrough·01:00:51·0·Watch on YouTube

Combat Commander: New Guinea - M4 Templeton's Crossing

Patrick's Tactics & Tutorials

Patrick's Tactics & Tutorials

Watch “Combat Commander: New Guinea - M4 Templeton's Crossing,” a gameplay video for Combat Commander: Battle Pack #4 – New Guinea on BoardGameVideo.

Description provided by Patrick's Tactics & Tutorials on YouTube:

My virtual tip jar: https://ko-fi.com/patricks_tactics (Please support if you enjoy the content!) Here is another exciting Tale from the Combat Commander Ladder, with this month's scenario coming from the New Guinea battlepack! I am joined by Tyler Maschino, as we recreate the Australian offensive against the Japanese in the deep jungles and steep ravines of New Guinea. We hope you enjoy! Consider this an open invitation for you to come join our Combat Commander Ladder Tournament! Players are paired up monthly and attempt to ascend to the top rung of the ladder. You are assigned one of the one-hundred-plus Combat Commander scenarios to complete against their opponent within the month. You will not find a friendlier group of players of all skill levels, eager to make your acquaintance and to challenge your skills. For more information about the Combat Commander Ladder: https://www.boardgamegeek.com/thread/1780650/combat-commander-vassal-ladder #gmtgames #CombatCommander

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Combat Commander: Battle Pack #4 – New Guinea

Combat Commander: Battle Pack #4 – New Guinea

Expansion

2011·John H. Butterfield, Bryan Collars, John Foley, Mark Herman, Kai Jensen, Andy Maly, Volko Ruhnke

2 players
180 min
Heavy weight: Expect a long teach

About Combat Commander: Battle Pack #4 – New Guinea, from BoardGameGeek:

Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games. The theme of this fourth Battle Pack shifts to the actions in New Guinea from January 1942 through July 1944, following the major campaign phases with characteristic actions. CC -New Guinea features fourteen new scenarios printed on cardstock as well as six new maps. Rules relevant to the characteristic fighting in the coastal jungle versus the highlands are included as needed for each scenario, without the need of an additional rule booklet. A number of unusual, creative special scenario rules cover the unique situations represented, including Air Supply, Barge Landing, Canebreak and Coastal Jungle, Emplaced M3 Tanks, Joint Allied Operations including the Papuan Infantry Battalion, Patrol Dogs, Swamp Holes and Swamp Forest. The new maps depict specific locations in New Guinea: the beachhead at the base of Mt Vulcan across from Rabaul, the village of Oivi, a high-mountain ridge overlooking Eora Creek, a strongpoint on the Soputa-Sanananda Road, the edge of the airstrip at Wau, and one of the crossings of the Driniumor River near the Afua Trail. The scenarios included in CC–New Guinea are: * M1 – “Rabaul Rousers” set at the base of Mt Vulcan on Simpson Bay across from the town of Rabaul, with a Japanese barge landing against Australian defenses at night, 23 January 1942; * M2 – “The Gloomy Forest” set at the village of Oivi, with Australians and Papuans of Maroubra Force facing the rapidly moving Yokohama Advance Party, 26 July 1942; * M3 – “Rebuked at Rabi”, set at Milne Bay, with an SNLF attack against Australian units, 3 September 1942; * M4 – “Templeton's Crossing” set at a heavily-contested crossing of Eora Creek high in the Stanleys, 17 October 1942; * M5 – “Blind Man's Bluff” set along one of the high ridges above the treacherous Eora Creek, with intermingled combatants, 28 October 1942; * M6 – “Breakout” set at Gorari after the fall of Kokoda to the Australians, with a desperate banzai action, 11 November 1942; * M7 – “The Butcher's Bill” set on the Soputa-Sanananda Road, with US forces entering the conflict in horrific swamp forest, 10 December 1942; * M8 – “Closing Outer Camp” set at Buna station, with Australian units using M3 tanks to eradicate the defenders, 18 December 1942; * M9 – “Wau Me Worry” set at the Wau air strip (with active landing operations during the action), with Australian defenders facing a desperate attack, 31 January 1943; * M10 – “Bulolo River Bridge” set outside the outpost at Wau, with patrols of both sides (including Japanese Patrol Dogs) attempting to use the same bridge at cross-purposes, 30 January 1943; * M11 – “Shattered Bobdubi” set during the advance upon Salamua, with Australian units driving upon a Japanese base camp set in the kunai-covered heights of the interior, 30 June 1943; * M12 – “Scarlet Beach” set at the mouth of the Song River near Finschhafen, with a Japanese barge landing at night against combined Australian and US defenders, 17 October 1943; * M13 – “Bad Dreams” set on the Driniumor River, featuring the heroic stand of an unknown US BAR operator facing a hastily prepared Japanese night charge, 10 July 1944; and * M14 – “Encirclement of Troop C” set on the Driniumor River, featuring a Troop of US Cavalry trying to stave off being surrounded by Japanese units that had surprised them by walking casually into their positions, 21 July 1944. NOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play. Designed by John Foley Developed by Kai Jensen Additional scenario designs in this fourth Pack are courtesy of John Butterfield, Bryan Collars, Mark Herman, Andrew Maly and Volko Ruhnke.

Designers

John H. Butterfield, Bryan Collars, John Foley, Mark Herman, Kai Jensen, Andy Maly, Volko Ruhnke

Artists

Lee Brimmicombe-Wood, Chad Jensen, Rodger B. MacGowan, Leland Myrick

Publisher

GMT Games

Categories

WargameWorld War II

Mechanics

Card-DrivenHex Grid
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Combat Commander: Battle Pack #4 – New Guinea

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