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Nov 23, 2025·Interview·34:27·140·Watch on YouTube

Cave Evil Keeps Metastasizing and Getting Evil-er | Interview with Co-Designer Nate Hayden

Breakup Gaming Society

Breakup Gaming Society

Watch “Cave Evil Keeps Metastasizing and Getting Evil-er | Interview with Co-Designer Nate Hayden,” a board game interview for Cave Evil on BoardGameVideo.

Description provided by Breakup Gaming Society on YouTube:

When Cave Evil surfaced in 2011, it stopped me cold. I’d never seen anything like it. Our household was cutting our teeth on our first batch of Fantasy Flight designs with their slick illustrations and rich color gradients, and here was a big box of all-black components with all-white art looking like a year’s worth of flyers and album covers for thrash bands. I considered buying it, forgot about it, and the next time I looked, copies were going for hundreds of dollars because the first printing sold out fast. Nate Hayden, Mat Brinkman, and Jochen Hartmann had pulled off a beautiful coup in indie board game design: They decided to just make a game they wanted to play and created a cult legend. Their people across the world heard and responded. They’d made a cult hit: Hours and hours and hours of good clean, fun: “In Cave Evil, each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer. The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil…” During our talk, Nate described it as a “weekend game.” Clear the calendar. Tunnel doggedly away from what is fashionable and optimized. Battle your friends. Stop for pizza. Battle some more. I’m jealous of this group, frankly. This is my talk with Nate Hayden. We discuss the group’s decision to re-issue this game during COVID and how the act of design is driven by these long friendships and the process of constant play. This is excerpted from Episode 103 of Breakup Gaming Society: "Cave Evil Reprint: The Resurrection of the Pedal-to-the-Metal Cult Hit": https://www.breakupgamingsociety.com/episodes/cave-evil-reprint-designer-interview-nate-hayden #fantasywargame #wargame #caveevil #boardgames #boardgamepodcast

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Cave Evil

Cave Evil

2011·Mat Brinkman, Jochen Hartmann, Nate Hayden

Videos
34
Creators
12

Mainly how-to-play and playthroughs. Cave Evil is covered on BoardGameVideo.com by 4 reviews, 10 how-to-play guides, 10 recorded sessions, 4 unboxings, and 6 other videos.

2 - 4 players
180 min
Heavy weight: Expect a long teach

About Cave Evil, from BoardGameGeek:

"The living dug out cities for their dead: necropolises deep within the earth. They filled the caverns with bodies and locked them away from the upper air. Eventually the dead forgot the living - if any remain. But in death, a new life began. The breath of evil from the darkness of complete shadow stirred corrupted flesh. In their middens and pits, the dead awakened, swarming through slime-fluxing tunnels, seeking chthonic power, warring with demons and denizens of the deep. Animated by the black flame, necro-ecologies rose and collapsed in the crypt-universe. Now, cloistered undead lich-wizards have discovered the primordial opening to the shadow source, the doleful horror-hole where the Eternal Evil Emperor watches and waits.... The necromancers have dug their Lairs deep into the ground. They must gather precious resources and body parts to assemble an army of minions, while defending their own lairs from the excavations and intrusions of others. In the end, the only route is into the demon path... Then depletion of your essence leads to spending another eternity in foul sepulchral darkness awaiting the next Awakening of Death." In Cave Evil, each player takes the role of an ancient Necromancer. Located deep within an earth, their Necropolises have now merged, each seeking the Darkest Pit, the location of all evil. The dark wizards must build minions with precious resources from their Lairs to send forth and destroy, or dig further tunnels to locate other creatures, resources or to ambush another sorcerer. The game is won when only one remaining Necromancer stands. A Necromancer can either be destroyed by combat, or an enemy minion may venture into their Lair and crush the wizard's shadow power, a Chthonic Crystal. BUT an even greater darkness may befall the players. As they build and destroy creatures the Dark Pit absorbs the shadowflame and may awaken the ultimate cave evil...

Designers

Mat Brinkman, Jochen Hartmann, Nate Hayden

Artists

Commode Ministrels in Bullface, Manifester, MarderIII, Wizard333

Publisher

Blast City Games

Categories

AdventureAncient

Mechanics

Area MovementHand Management
View on BoardGameGeek ›
Cave Evil

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Cave Evil Keeps Metastasizing and Getting Evil-er | Interview with Co-Designer Nate Hayden