Watch “Can You Pull Off the Perfect Heist? Exactly As Planned Game Review,” a board game review for Exactly As Planned on BoardGameVideo.
Description provided by Gaming With The Powers on YouTube:
Welcome to our channel, where we delve into the thrilling world of board games!! In this video, we're excited to bring you an overview of the board game Exactly As Planned from @no-sharks
In this overview, Jake will be covering the gameplay mechanics, the game's components, and the overall experience of playing Exactly As Planned. Don't forget to like and subscribe for more board game reviews and gameplay videos!
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- TimeStamps -
0:00 Intro
2:00 Theme
6:51 Components
8:43 Setup
9:19 Length
10:38 Difficulty
12:09 Replayability
13:12 Price
14:42 Overall Rating
16:04 What I Liked
18:12 What I Didn't Like
22:30 Outro
BGG Link: https://boardgamegeek.com/boardgame/285389/exactly-as-planned
Designers: Stephen M Krause, Ben Neumann
Publisher: No Sharks
Exactly As Planned is a five-minute cooperative game played in real time. Players race against the clock in the last few minutes of their complex heist.
Each player will gather the tools necessary to satisfy their collection of jobs. Tools are not used up, so the same tool can help to complete multiple jobs at the same time. More efficient combinations of tools and jobs divided between players will allow the team to successfully complete one of several heist scenarios before the time is up and the thieves are discovered.
Once the team masters the fundamental elements of the game, communication restrictions are introduced. A member of the heist crawling through the ducts is unable to communicate as freely as the computer specialist in the van. One team member might be speaking only in questions, a second might have to stare at the ceiling, and a third might be restricted to saying only "yes" or "no".
The game includes five Heists that provide a wide variety in gameplay, including the newly added Solo and Duo Heists. Each Heist provides a completely different way to play the game, including setup, gameplay, and victory.
—description from the designer
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