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Oct 5, 2022·Review·28:30·1217·Watch on YouTube

BCS vs GTS: Which is the Better Game System?

RvT Wargames

RvT Wargames

Watch “BCS vs GTS: Which is the Better Game System?,” a board game review for Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge on BoardGameVideo.

Description provided by RvT Wargames on YouTube:

A side-by-side depth review of two great games systems. The Battalion Combat System (BCS) and the Grand Tactical Series (GTS) let you control divisions and brigade-level formations, with battalions and companies, respectively, as units. They both are outstanding contributions to board wargaming. Slide Desk: https://tinyurl.com/ywyfhemm 00:00 - Intro 01:26 - Overview of games 01:52 - Chronology of games 02:54 - Game design problems they are trying to solve 07:22 - Verisimilitude Scorecard, how like military history are they? 07:41 - Combat: attack 09:40 - Combat: defence 11:55 - Command of formations and units 13:16 - Control of the battlefield 14:13 - Communications to the rear 15:15 - Logistics 16:50 - Intelligence (or too much intelligence) 19:13 - Engineering capabilities 20:55 - Artillery 22:33 - Attack and counterattack situations 23:43 - Invasion and paradrop situations 24:47 - Randomness 26:11 - Final Scorecard 26:54 - Bonus map comparison 27:52 - Outro (Thanks to my friends: John, Ross, Ian, Chris, Steve and Errol, for their stimulating, knowledgeable and amusing conversations that prompted making this video) #BCS #mmpgamers #battalioncombatseries #gmt #grandtacticalseries

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Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge

Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge

2016·Dean Essig

Videos
8
Creators
1

Mostly how-to-play. Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge is covered on BoardGameVideo.com by 1 reviews and 7 how-to-play guides.

2 - 4 players
180 - 960 min
Heavy weight: Expect a long teach

About Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge, from BoardGameGeek:

Last Blitzkrieg is the first entry in the new Series: Battalion Combat Series (MMP), which simulates combat in World War II (and beyond) at the battalion scale. Its subject is the German Ardennes offensive Wacht Am Rhein (the Battle of the Bulge) on four detailed maps (at 1km per hex) and with 1,680 counters. Last Blitzkrieg covers the battle in a level of detail rarely seen before and does so in a very playable manner. The BCS itself was designed to show that battalion level combat is its own subject, being neither "small divisions" nor "large platoons". The results may surprise some players, but will hopefully pique the interest of all and allow them to see many things they thought they already knew in a fresh light. Key Battalion Combat Series concepts include: Objectives Recon Units Concentrated Armor and Support Prepared Defense MSRs and Combat Trains Set Piece Combats vs. Shock Attacks vs. Engagements Artillery Barrages Artillery Asset Points Attack by Fire SNAFU Activation by Formation Traffic and Coordination Fatigue Memory Markers Last Blitzkrieg also adds: Bridge Blowing Greif Teams Weather Tiger Maintenance Woes Voraus Units Game play commences on 16 December 44 and ends on 31 December 44 (with each turn being one day) allowing the first phase of the Allied counterattack to proceed. The winner is determined by comparing the German high water mark in Victory Point hexes against the situation at the very end of the game. In addition to the full campaign, which uses a 4-map "box" layout, there are 9 additional scenarios for a total of 10 scenarios of various sizes: Two 4-map scenarios: Last Blitzkrieg Campaign: 16 turns Final Blitzkrieg: 10 turns Two 2-map scenarios: Breakthrough Campaign: 6 turns using Maps C and D Advance & Destroy: 10 turns using Map D and a portion of Map B Six 1-map scenarios (including two scenarios on portions of a single map) Northern Campaign: 6 turns using Map C Southern Campaign: 6 turns using Map D Kampfgruppe Peiper: 5 turns using portion of Map C The Goose Egg: 5 turns using portion of Map C Bastogne: Screaming Eagles Under Siege: 8 turns using portions of Maps B and D (total playing area is less than one map) Tip of the Spear: 4 turns using Map A Last Blitzkrieg was designed to bring all of this-and much more-to your table in a most historically accurate game that is jam-packed with information. The BCS was designed with twin goals: to provide the most insight possible into a battle and to provide games that have maximum playability. Last Blitzkrieg contents: Four 22" x 34" maps Six countersheets One Battalion Combat Series rules booklet One Last Blitzkrieg specific rulebook One Battalion Combat Series Crib Notes booklet Two Battalion Combat Series Charts and Tables booklets Two Last Blitzkrieg Charts and Tables booklets One box and lid Two 6-sided dice (description from MMP website and user)

Designer

Dean Essig

Artists

Nicolás Eskubi, Dean Essig

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Dice RollingHex Grid
View on BoardGameGeek ›
Last Blitzkrieg: Wacht am Rhein, The Battle of the Bulge

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BCS vs GTS: Which is the Better Game System?