Watch “Axis & Allies Was #1... Until NOW!,” a board game review for Medieval the Hundred Years' War from Board Game Hackers on BoardGameVideo.
Description provided by Board Game Hackers on YouTube:
Forget polite grand strategy—Medieval: The Hundred Years War is the cutthroat Axis & Allies alternative loaded with weaponized bears, brutal fortress starvation mechanics, and unapologetic historical sass. Discover how War and Honor’s savage tabletop wargame lets you orchestrate relentless sieges, betray alliances on the fly, and conquer 116 years of European conflict.
Medieval: The 100 Years War:
https://combatminiatures.org/en-ca/products/medieval-the-hundred-years-war?_pos=1&_psq=medieval&_psid=c2435b402&_ss=e
https://www.thegamecrafter.com/games/medieval-the-hundred-years-war
Free Rule Book:
https://drive.google.com/file/d/1LH61RUnZpbGSQO_tleXq0jf6FzkMDRVX/view
Other War & Honor Games:
Rome Rising Empires:
https://youtu.be/1rskH16QjwM
Nordic Theater Winter War:
https://youtu.be/wwakrtu6cFs
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This video provides a comprehensive rules overview and gameplay strategy breakdown of Medieval: The Hundred Years War, a historical tabletop wargame designed by Anders and published by War and Honor.
Host Pwns Jones examines the core mechanics, historical context, and tactical depth of the European conflict between England and France from 1337 to 1453. The game combines area control, card-driven events, tactical battle boards, siege logistics, and shifting diplomatic alliances. Players achieve victory by capturing national capitals, defending victory cities, and completing authentic historical quest cards.
What's covered in this video:
An introduction to publisher War and Honor, highlighting Medieval: The Hundred Years War alongside previous releases Rome Rising Empires and Nordic Theater Winter War.
The historical background of the 116-year Hundred Years War between England and France, detailing the impact of longbows, early gunpowder artillery, and Joan of Arc.
The fundamental victory objectives that decide the winner, including capturing rival capitals, securing designated victory cities, and fulfilling specific quest cards.
The land, siege, and naval units available for recruitment, including swordsmen, pikemen, archers, horsemen, trebuchets, war wagons, ballistas, agis, cogs, kricks, and nova transport ships.
The round turn order bidding mechanic using gold coins, followed by drawing powerful event cards featuring crusades, unit stat buffs, and resource theft.
The conquest action cards awarded for capturing territory, granting players bonus battle dice rolls, land trading options, or the power to break active alliances.
The historical quest card system based on authentic medieval events, including King Valdemar IV conquering Gotland during the 1361 Battle of Visby and the 1435 Battle of piperdine.
The illustrated European map board extending from the Atlantic Ocean to the Baltic Sea and Mediterranean, displaying regional coats of arms and sea zones.
The tactical battle board system where military units, unique generals, and fortifications are deployed into numbered columns according to combat statistics.
Fortress siege mechanics allowing attackers to utilize battering rams, escalades, and tunnels, while defenders counter with heavy rocks, heated sand, weaponized bees, and bears.
The stronghold starvation rule, which eliminates besieged defenders and unprepared attackers once castle gates close without established supply networks.
Advanced military combat mechanics, including amphibious assaults, naval shore bombardments, boarding enemy vessels, and deploying pikemen upon war wagons.
The seven sequential turn phases: Phase 1 Charge for engineering, Phase 2 unit recruitment, Phase 3 combat movement, Phase 4 combat resolution, Phase 5 non-combat movement, Phase 6 unit deployment, and Phase 7 income collection.
The alliance system where allied players bid, maneuver, and fight together, receive shared bonuses, and resolve territorial splits after an alliance divorce.
The secret communication rules requiring players to send sealed messages or spend one coin each for private out-of-room discussions.
Mentioned in this video: Pwns Jones, Anders, War and Honor, Medieval: The Hundred Years War, Rome Rising Empires, Nordic Theater Winter War, Axis & Allies, England, France, Joan of Arc, Hundred Years War, Battle of Visby, King Valdemar IV, Sweden, Denmark, Gotland, Battle of Hyperdine, Atlantic Ocean, Baltic Sea, Mediterranean Sea, swordsmen, pikemen, archers, horsemen, trebuchets, war wagons, ballistas, nova transport ships, agi, cog, krick, castles, battle boards, siege engines, battering rams, escalades, sapping tunnels, heated sand, heavy rocks, bees, bears, stronghold starvation, supply lines, amphibious assaults, naval bombardments, ship boarding, quest cards, event cards, action cards, crusades, alliance divorce, turn order bidding, income table, carrier pigeons, sealed envelopes, private conferences.