Watch “Aquamarine - Como Jogar (Protótipo),” a how-to-play guide for Aquamarine from Romir Play House on BoardGameVideo.
Description provided by Romir Play House on YouTube:
Aprenda como jogar Aquamarine, um jogo print & play de Matthew Dunstan e Rory Muldoon, que está entrando em financiamento coletivo via Kickstarter pela Postmark Games.
S06E83 - Aquamarine - Como Jogar (protótipo)
Link KS: https://www.kickstarter.com/projects/postmarkgames/aquamarine/
Introdução - 0:00
Preparação - 1:19
Visão Geral - 2:52
Regras de Desenho - 4:35
Bolhas - 6:16
Mergulho Profundo - 6:40
Terminar um Mergulho - 7:20
Cruzando Mergulhos (limitação) - 8:00
Finalizar Prematuramente o Mergulho - 8:50
Água Viva - 9:34
Cuttlefish e Arraias - 10:05
Corais - 11:20
Bandeiras - 12:29
Peixes Amarelos - 13:33
Fontes - 14:20
Naufrágios - 15:05
Final do Jogo - 16:30
Partida Solo - 17:37
Fechamento - 18:25
Espero que gostem, qualquer duvida, pedido de jogos basta deixar nos comentários.
INSCREVA-SE: https://www.youtube.com/RomirPlayHouse?sub_confirmation=1
http://RomirPlayHouse.com
https://facebook.com/romirsplayhouse/
https://instagram.com/romirplayhouse/
https://twitter.com/romirsplayhouse
BGG:
https://boardgamegeek.com/boardgame/360471/aquamarine
Postmark:
https://www.postmarkgames.com/
"Pyro Flow", "Furious Freak", "Rushed" e "Fireflies and Stardust" from Kevin MacLeod (incompetech.com)
"Hyde & Seek" from Purple Planet Music (http://www.purple-planet.com)
Mainly how-to-play. Aquamarine is covered on BoardGameVideo.com by 3 reviews, 7 how-to-play guides, and 3 recorded sessions.
1 - 100 players
20 - 30 min
Light weight: Learn it in minutes
About Aquamarine, from BoardGameGeek:
Manage your oxygen reserves as you plunge beneath the ocean surface. Will you seek out fish and coral in the narrow sea caves? Or race to be first to reach the ocean floor? Dive deep down into the ocean to discover a vibrant underwater world in Aquamarine, a single-sheet, print-at-home game.
On a turn, roll two dice to be used by all players. Using one of the die results, players mark their game sheets to show the position of their diver. The lower-value die might limit your options, but if you pick the higher value, you must use an amount of O₂ equal to the difference between the two dice. Choosing when to strike out is vital for seeing the most on your limited time beneath the waves!
-description from the designer