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Aug 1, 2025·How to play·56:57·51·Watch on YouTube

An Irrepressible Conflict -- Introduction

Patrick Rael

Patrick Rael

Watch “An Irrepressible Conflict -- Introduction,” a how-to-play guide for An Irrepressible Conflict: The Presidential Election of 1860 on BoardGameVideo.

Description provided by Patrick Rael on YouTube:

I made this video to support my historical board game design: An Irrepressible Conflict: The Presidential Election of 1860. The video surveys the and goes over the rules. Introduction 00:00 Historical background 1:30 Mapboard 8:48 Units 10:26 Election array 14:50 Action cards 17:25 Taking actions 20:55 Organize (place voters) 24:50 Canvass (move voters) 28:36 Appoint (place politicians) 30:35 Stump (move politicians) 32:00 Lobby (refresh hand of cards) 33:40 Caucus (impact election timing) 35:55 Poll (hold state elections) 38:36 Spoils of office (in-game scoring) 48:20 Action cards (historical events) 49:36 The Presidential election (game end) 51:50 Scoring 55:40 Contact information 56:40

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An Irrepressible Conflict: The Presidential Election of 1860

An Irrepressible Conflict: The Presidential Election of 1860

2025·Patrick Rael

4 players
60 - 120 min

About An Irrepressible Conflict: The Presidential Election of 1860, from BoardGameGeek:

In this game, each player becomes one of the four political parties that vied for the White House in the consequential Presidential election of 1860. Win a majority of Electoral Votes (152 in 1860), like Lincoln did, and you win the game. Every other player loses. But the Republicans' success in 1860 was hardly pre-ordained. Had the Republicans failed to win more than half of all Electoral Votes, the race would've gone to the House of Representatives, as the Twelfth Amendment to the U.S. Constitution dictates. There, each state had one vote, and a simple plurality (the most) of those votes would determine the next President. This scenario played to the Republicans' weakness – their concentration in a relatively small number of states with high electoral votes. Had the vote gone to the House, the Presidency might easily have gone to John C. Breckenridge, nominee for the Southern Democrats. As in history, state elections held throughout 1860 presaged likely outcomes for the general election. In the game, these will offer opportunities to earn Victory Points (VP) while establishing your position for the Presidential election at the end of the game. There are other ways to earn VP; use the score sheet as your guide. You'll win by placing your Voters and Politicians wisely to win state elections. A hand of Action cards will let you take actions that affect the campaign. The Action Track will track your expenditure of party resources, and determine turn order. Get ready to play. The future of the Union is at stake. -description from the designer

Designer

Patrick Rael

Artist

Patrick Rael

Categories

American Civil WarCivil War

Mechanics

Area Majority / InfluenceHand Management
View on BoardGameGeek ›
An Irrepressible Conflict: The Presidential Election of 1860

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An Irrepressible Conflict -- Introduction