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Oct 15, 2022·Review·14:24·5·Watch on YouTube

Air Mail Review - It's Not All Trains & Trucks

BoardGameCo

BoardGameCo

Watch “Air Mail Review - It's Not All Trains & Trucks,” a board game review for Air Mail from BoardGameCo on BoardGameVideo.

Description provided by BoardGameCo on YouTube:

BoardGameCo Patreon (Exclusive Content) - https://bit.ly/3sKcAYf Twitch: Camp_Coop - https://bit.ly/3l7nJ14 Daily Pictures & Stuff! - https://bit.ly/39GvjNH 1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service. Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win. Get ready for Airmail to take off! The aim of Airmail is to make the most profit for your company. There are three main ways to earn revenue: Transporting packages between the different divisions of the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. Obviously, the greater the distance between the package’s origin and its destination, the greater the profit. Comply with the decrees of the Postal Service. Throughout the game they will be activated as common objectives for all players. Express Deliveries. At the end of the game, you will gain the benefits of the express deliveries that you have and successfully carry out. To achieve all of the above, you will have to plot and extend your own routes by connecting the different divisions, playing concession cards and asking for government subsidies. BGG Link - https://boardgamegeek.com/boardgame/359234/air-mail TimeStamps: 0:00:00 - Overview 0:07:00 - Ease of Play 0:07:13 - What I Like 0:09:36 - What I Don't Like 0:11:47 - What I Can See Others Not Liking 0:12:25 - Final Thoughts 0:13:55 - Recommendations 5.0 - My absolutely favorite games. You can pry them out of my cold dead hands. 4.5 - Love this game! At the same time missing something that would make it a 5. Could be hard to table, lacking variability, a little light, etc. 4.0 - Really great game, almost always keeping, although has meaningful complaints as to what takes away from the experience. 3.5 - Really enjoyed, don't love it, may lose out to better games but the idea of never playing again is a bit sad. 3.0 - A good game, would play and suggest with the right people, if I never played it again wouldn't lose any sleep. 2.5 - A game I'd play again , but will never suggest it myself 2.0 - A game I don't want to play again 1.5 - A game I can't find any reason to recommend 1.0 - A game that is just bad. My Review Board - https://bit.ly/2Y9PFJF Explanation of Review Board - https://youtu.be/jA-Zb2StGjk Upgrade Your Game At Top Shelf Gamer (Referral Link) https://bit.ly/3siD0PL My Game Table (Non Referral) https://bit.ly/3aYUdpp For media inquiries, please email me at alex@boardgameco.com For Gamefound inquiries, please email me at a.radcliffe@gamefound.com

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Air Mail

Air Mail

2022·Toni López

Videos
6
Creators
5

Some reviews. Air Mail is covered on BoardGameVideo.com by 2 reviews, 1 how-to-play guides, 1 unboxings, and 2 other videos.

2 - 5 players
30 - 75 min
Medium weight: Teach it in one sitting

About Air Mail, from BoardGameGeek:

1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act. The Postmaster General will now contract commercial airline companies to carry mail. Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service. Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win. Get ready for Airmail to take off! The aim of Airmail is to make the most profit for your company. There are three main ways to earn revenue: Transporting packages between the different divisions of the country. The maximum distance you can send a delivery is determined by your level of technology, which you can improve during the game. Obviously, the greater the distance between the package's origin and its destination, the greater the profit. Comply with the decrees of the Postal Service. Throughout the game they will be activated as common objectives for all players. Express Deliveries. At the end of the game, you will gain the benefits of the express deliveries that you have and successfully carry out. To achieve all of the above, you will have to plot and extend your own routes by connecting the different divisions, playing concession cards and asking for government subsidies. -description from the publisher

Designer

Toni López

Artist

David Prieto

Publisher

Ludonova

Categories

Aviation / FlightIndustry / Manufacturing

Mechanics

Action PointsNetwork and Route Building
View on BoardGameGeek ›
Air Mail

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Air Mail Review - It's Not All Trains & Trucks