Watch “Advanced Squad Leader Starter Kit Example #5,” a how-to-play guide for Advanced Squad Leader: Starter Kit #1 on BoardGameVideo.
Description provided by Advanced Squad Leader Academy on YouTube:
This is a tutorial of example 5 (Prep Fire Phase) from the ASLSK rulebook. Part 1 is a re-creation of the example. Part 2 is the same as Part 1 but firing the American units in a more logical order. Part 3 adds a MMG to the American side and shows how basic ROF works and how ROF weapons can ignore the mandatory firegroup rule during ROF attacks.
Free ASLSK Rulebook - https://mmpgamers.com/aslsk-downloads-ezp-6
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Advanced Squad Leader Starter Kit Example #5
0:00 - Prep Fire Phase Example #5
2:23 - Part 1
8:09 - Part 2
13:07 - Part 3
Thanks!
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Mostly how-to-play. Advanced Squad Leader: Starter Kit #1 is covered on BoardGameVideo.com by 4 reviews, 56 how-to-play guides, 11 recorded sessions, and 2 unboxings.
2 players
120 min
Heavy weight: Expect a long teach
About Advanced Squad Leader: Starter Kit #1, from BoardGameGeek:
(from MMP website and user's description:)
Advanced Squad Leader (ASL) Starter Kit #1 teaches new players the basic concepts of the major Infantry and Terrain rules from Advanced Squad Leader by using an abbreviated and illustrated rulebook.
The ASL Starter Kit #1 is a stand-alone game, with six scenarios that require only the maps and counters provided in the module. The two mapboards that are included also work with both Squad Leader and Advanced Squad Leader, and the scenarios can be played using full Advanced Squad Leader rules if desired.
Contents:
2 8x22 Geomorphic Maps (y and z) for the ASL System
1 full Countersheet of 1/2" counters
6 scenarios printed on 3 individual cardstock sheets
1 Quick Reference Data Chart printed on cardstock sheet
1 12-page rules booklet with plentiful color illustrations
2 dice
Scenario List:
ASL S01 Retaking Vierville
ASL S02 War of the Rats
ASL S03 Simple Equation
ASL S04 Welcome Back
ASL S05 Clearing Colleville
ASL S06 Released from the East
Time Scale: Two minutes per turn
Unit Scale: Individual men, half-squads, and squads
Players: Two
Playing Time: Up to 4 hours per scenario
Complexity: Medium
Solitaire Suitability: High