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Mar 16, 2026·Review·50:26·232·Watch on YouTube

A Tale of Two Repetitions, Current Thinking on Danger Forward and BCS

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Watch “A Tale of Two Repetitions, Current Thinking on Danger Forward and BCS,” a board game review on BoardGameVideo.

Description provided by Punched on YouTube:

I completed a few repetitions of the Cent Beach scenario from Danger Forward. I think I know enough to make some comparisons from rep to rep and to give name to what vexes me in BCS. [Update: Carl Fung commented as to how the Cent Beach and Dime Beach scenarios were more teaser/training scenarios and were not necessarily balanced. Comments from other folks indicated they though these scenarios were training scenarios.] For the Cent Beach scenario I recommend the following: ◾ US initiative the first turn. This prevents the German KG from jamming you up on the beach before you get started. If you have German units in your face before the 45th ID gets to move, you are likely playing for a Draw, not playing with a shot at winning: the Germans have too much space to retreat into in a 3 turn game. ◾ Pre-roll TF Kool availability. If TF Kool is not present, you really need to have a good number of companies of the 82nd in order to have a shot at winning. And the first turn initiative. See also "Danger Forward: Final Result and Final Thoughts" at https://youtu.be/WdY5o90l99w "Dice Rolls Making All the Difference" at https://youtube.com/shorts/oTgAVvRCTgM?feature=share [update 5/11/26: I think a beach invasion scenario should start with a set piece activation or two to properly set the stage for what was in progress historically. For Dime Beach and the Battle of Gela campaign scenarios, I think the Axis should have initiative and the Pz KG's chit should be treated as having just been drawn at game start. Rather like the rules for "I'll be Balck" in SCS Panzer Battles: it sets the stage properly where an initiative roll could change to a very ahistorical starting configuration. I would suggest taking the -2 SNAFU situational DRM as applying to the Italians only; the Germans had momentum in the historical timeline and had progress appropriate for a full activation and IIRC a full second activation as well. Perhaps just the first activation in the first turn so that Pz KG can get reasonably close to replicating its historical behavior. I also want to give a shout out to Clair Conzelman's "Conz House Rules" for BCS from War Diary magazine #30. The rules mitigate some of the chaos and change up various BCS rules in good ways, in my opinion (early, just a few activations with a subset of those rules). RvT pointed out the Conz House Rules represent a fork and get fairly far away (my words) from BCS to the point it is a different game (more or less his assessment). I agree.] Links Battalion S3 at MMP https://mmpgamers.com/battalion-s3-operations-and-training-p-434 Multi-man Publishing https://mmpgamers.com/ Battle of Gela https://en.wikipedia.org/wiki/Battle_of_Gela_(1943)

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Danger Forward: The Battle of Gela, July 1943

Danger Forward: The Battle of Gela, July 1943

2026·Dean Essig, Carl Fung

Videos
7
Creators
5

Mostly unboxings. Danger Forward: The Battle of Gela, July 1943 is covered on BoardGameVideo.com by 2 reviews and 5 unboxings.

1 - 2 players
0 min
Very heavy weight: Rules-dense, long sessions

About Danger Forward: The Battle of Gela, July 1943, from BoardGameGeek:

Danger Forward is a complete game covering the Battle of Gela that took place between 10-12 July, 1943 in Sicily. Following the initial landings of Operation Husky, the Italians and Germans were determined to throw the American forces back into the sea. They launched a vigorous attack that nearly succeeded, shelling the beaches with tank fire. The American ground forces, supported by the Royal Navy and US Navy offshore, fought hard to prevent defeat. Not resting on their laurels, the Allied forces had to push inland to secure ports and airfields to ultimately take the island. Taking Sicily quickly led to the invasion of Italy and ultimately the downfall of Mussolini. All of that hung in the balance based on the results of the fighting at Gela. The game showcases the unique forces involved at Gela, including the infamous Hermann Göring Panzer Division, the US 1st Infantry Division ("Big Red One"), US Rangers, and the Italian Livorno Division that acquitted itself well. The terrain depicts the unique Sicilian landscape, from the invasion beaches, the rough mountains inland, and the ubiquitous olive orchards that dotted the island. Danger Forward is ideal for gameplay: a single map, a handful of formations, and a three turn game. Yet the situation and game variables allow for replayability. Veteran players will see dynamic situations as challenging for each side, and new players will learn the ropes of how to perfect strategy and tactics. The maps and counters use the larger format as in Arracourt. It's ideal for setting up and completing in a single game session. Scenarios: The Battle of Gela (Campaign) Cent Beach (Intro Scenario) Dime Beach (Small Scenario) American Husky (Historical Ground Entries) Bitter Victory (All Historical Setup) -description from the publisher

Designers

Dean Essig, Carl Fung

Artists

Nicolás Eskubi, Dean Essig, Carl Fung

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Hex Grid
View on BoardGameGeek ›
Danger Forward: The Battle of Gela, July 1943

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A Tale of Two Repetitions, Current Thinking on Danger Forward and BCS