Take-Back-Toe

Take-Back-Toe

2011James Ernest

2 players
6 min
1.4/5 weight

From BoardGameGeek

Take-Back-Toe is a short abstract strategy game for two players. Starting with a central row of ten chips on four adjacent spaces, players try to move chips to create three stacks of equal height on their side of the board. On a turn, a player rolls a six-sided die, then moves a stack of exactly that many chips to an orthogonally adjacent space on the 3x4 game board. A player cannot reverse the opponent's previous move. For a longer challenge, players can complete a set number of games, alternating the start player and scoring as many points for a victory as the height of the winning stacks. The player with the highest cumulative score wins. The game was the winner of the Thousand Year Game Design Challenge, a 2011 contest to design a game that might still be played a thousand years hence.

There are no videos for this game yet.

Creators who cover this

NewVenture Games
NewVenture Games
1 video of this game

Games like this

2017James Ernest, Patrick Rothfuss

Videos
206
Creators
22
Mostly playthroughs

2 players20 - 60 min2.4 weight

2004James Ernest, Michael Mulvihill, Mike Selinker

Videos
86
Creators
8
Mainly how-to-play and unboxings

2 - 10 players30 min1.8 weight

2010James Ernest, Mike Selinker

Videos
49
Creators
40
Mainly reviews

2 - 4 players60 - 90 min2.3 weight

2025Leonardo Alese, James Ernest, Tom Jolly, Emanuele Santellani

Videos
19
Creators
18
Mainly reviews

1 - 4 players5 - 15 min1.1 weight

About Take-Back-Toe

From BoardGameGeek:

Take-Back-Toe is a short abstract strategy game for two players. Starting with a central row of ten chips on four adjacent spaces, players try to move chips to create three stacks of equal height on their side of the board. On a turn, a player rolls a six-sided die, then moves a stack of exactly that many chips to an orthogonally adjacent space on the 3x4 game board. A player cannot reverse the opponent's previous move. For a longer challenge, players can complete a set number of games, alternating the start player and scoring as many points for a victory as the height of the winning stacks. The player with the highest cumulative score wins. The game was the winner of the Thousand Year Game Design Challenge, a 2011 contest to design a game that might still be played a thousand years hence.

Designer

James Ernest

Categories

Abstract StrategyPrint & Play

Mechanics

Dice RollingPattern BuildingSquare Grid
View on BoardGameGeek ›