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Age of Rail: South Africa

Age of Rail: South Africa

2011·John Bohrer

3 - 6 players
40 - 60 min
Heavy weight: Expect a long teach

From BoardGameGeek

Age of Rail: South Africa, title #4 in the "Iron Rail" series by Capstone Games, is a new version of 2011's South African Railroads, which was an extensive re-development of Pampas Railroads' sister game, Veld Railroads. Your goal is to have more money than anyone else, and you earn money by holding shares and getting dividend payments from railroad companies. After an initial auction for the first shares of these companies, players take turns, choosing from one of four different actions: build track, develop settlement, offer stock, and pay dividends. These actions are limited; only one dividend action exists, for example, so when a player chooses this, the action remains blocked until that player's next turn, at which time they must choose a different action. Two "offer stock" actions and three "develop settlement" actions are available; "build track" is an unlimited action and can be repeated on the next turn. When players buy stock, the spent funds go into the company's treasury and can be used to build track. By developing settlements, you increase the value of stations, and a railroad's income increases when it links to stations. When dividends are paid, the company's income is divided by five (the number of shares) and paid to the owner of those shares. After the sixth dividend, the game ends - but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued, not all of the shares in existence.

Age of Rail: South Africa

Watch first

Learn to play

South African Railroads (Teach & Play)2:02:36

South African Railroads (Teach & Play)

Guerric Samples Games

Guerric Samples Games

Watch it played

Choo Choo Crew plays SAR!2:18:28

Choo Choo Crew plays SAR!

The Choo Choo Crew

The Choo Choo Crew

Which Age of Rail: South Africa video should I watch?

Age of Rail: South Africa has 2 videos from 2 creators: 1 how-to-play guide and 1 playthrough. They date from April to July 2022.

To learn the rules, start with "South African Railroads (Teach & Play)" by Guerric Samples Games, which runs 2 h 3 min.

To see it played, watch "Choo Choo Crew plays SAR!" by The Choo Choo Crew.

If you like it, try Age of Steam, Prussian Rails, Age of Steam Deluxe: Expansion Volume IV and Wabash Cannonball, also by John Bohrer.

All videos

Choo Choo Crew plays SAR!Playthrough2:18:28

Choo Choo Crew plays SAR!

The Choo Choo Crew

The Choo Choo Crew

South African Railroads (Teach & Play)How to play2:02:36

South African Railroads (Teach & Play)

Guerric Samples Games

Guerric Samples Games

Creators who cover this

All channels
Guerric Samples Games
Guerric Samples Games
1 video of this game
The Choo Choo Crew
The Choo Choo Crew
1 video of this game

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About Age of Rail: South Africa

From BoardGameGeek:

Age of Rail: South Africa, title #4 in the "Iron Rail" series by Capstone Games, is a new version of 2011's South African Railroads, which was an extensive re-development of Pampas Railroads' sister game, Veld Railroads. Your goal is to have more money than anyone else, and you earn money by holding shares and getting dividend payments from railroad companies. After an initial auction for the first shares of these companies, players take turns, choosing from one of four different actions: build track, develop settlement, offer stock, and pay dividends. These actions are limited; only one dividend action exists, for example, so when a player chooses this, the action remains blocked until that player's next turn, at which time they must choose a different action. Two "offer stock" actions and three "develop settlement" actions are available; "build track" is an unlimited action and can be repeated on the next turn. When players buy stock, the spent funds go into the company's treasury and can be used to build track. By developing settlements, you increase the value of stations, and a railroad's income increases when it links to stations. When dividends are paid, the company's income is divided by five (the number of shares) and paid to the owner of those shares. After the sixth dividend, the game ends - but that final divided includes bonuses based on the number of company links and is paid out solely based on the number of shares issued, not all of the shares in existence.

Designer

John Bohrer

Artist

Ian O'Toole

Publisher

Capstone Games

Categories

EconomicTrainsTransportation

Mechanics

Action SelectionNegotiationAuction / BiddingStocks & Investment
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