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Four Roads to Moscow

Four Roads to Moscow

2011·Roger Nord, John Prados, Ted Raicer, Michael Rinella

2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

When Barbarossa begins, the world will hold its breath! - A. Hitler So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison. Prados' contribution is subtitled "Codeword: Barbarossa" and covers June 1940 - June 1941, with an emphasis on the political lead-up to the campaign. Each of the other three modules cover June 1941-March 1942. Raicer gives us "Hitler Turns East" - Rinella "Slaughterhouse" - and Nord "Strike the Bear." Played on four full color 17"x22" mapsheets, each module lasts up to 3 to 4 hours, so 12-16 hours to play them all.

Four Roads to Moscow

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Unboxing 4 Roads to Moscow - Against the Odds Annual 2010Unboxing23:58

Unboxing 4 Roads to Moscow - Against the Odds Annual 2010

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About Four Roads to Moscow

From BoardGameGeek:

When Barbarossa begins, the world will hold its breath! - A. Hitler So, why did Barbarossa fail? The ATO Annual edition for 2010 includes four game modules in one package. Four veteran designers combine in a unique offering from Against the Odds... and each have drawn some startling conclusions about what really happened, modeling with four very different approaches. "Four Roads" offers four complete simulations that will provide hours of challenging play and comparison. Prados' contribution is subtitled "Codeword: Barbarossa" and covers June 1940 - June 1941, with an emphasis on the political lead-up to the campaign. Each of the other three modules cover June 1941-March 1942. Raicer gives us "Hitler Turns East" - Rinella "Slaughterhouse" - and Nord "Strike the Bear." Played on four full color 17"x22" mapsheets, each module lasts up to 3 to 4 hours, so 12-16 hours to play them all.

Designers

Roger Nord, John Prados, Ted Raicer, Michael Rinella

Artists

Randy Lein, Brandon Pennington

Publisher

Against the Odds

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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