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Teeko

Teeko

1945·John Scarne

2 players
20 min
Medium weight: Teach it in one sitting

From BoardGameGeek

The game Teko was first released in 1945. Teko is played on a 4x4 grid. The name was changed to Teeko (and the board grid changed to 5x5) for the 1952 release by John Scarne Games. Each player has four pieces. Players start by alternately placing pieces on a 5x5 grid, then alternate moves (moving one piece each turn to an adjacent point on the grid). Object is to get four pieces in a row, or to form a square with your four pieces. Teko Junior rules do not allow diagonal moves. A player can win with the same patterns, but can also win by blocking his opponent's 4 pieces from moving (on a 4x4 grid). In 1998 Guy Steele solved standard Teeko, as well as all variants proposed by the original inventor. The solution was brute force. Standard Teeko (only win with 4 in a row or a 2x2 square) is a draw with perfect play. Advanced Teeko (win with 4 in a row or a square of any size) is a win for the first player. Reimplementations or successors: A fully independently developed successor of the game with similar material and quite close winning conditions is Mondrago. Anyway instead of starting from a clean board Mondrago uses a fixed setup of the player's pawns. Besides winning with squares being parallel to board edges Mondrago uses diagonally and obliquely aligned perfect squares as well.

Teeko

Watch first

Learn to play

TEEKO "...is one of the greatest games of all time" said John Scarne, the game's Inventor6:49

TEEKO "...is one of the greatest games of all time" said John Scarne, the game's Inventor

NewVenture Games

NewVenture Games

Review

Teeko Board Game review13:12

Teeko Board Game review

AGPI

AGPI

Which Teeko video should I watch?

Teeko has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2020 to January 2022.

To learn the rules, start with "TEEKO "...is one of the greatest games of all time" said John Scarne, the game's Inventor" by NewVenture Games, which runs 7 min.

For an opinion before you buy, start with "Teeko Board Game review" by AGPI.

If you like it, try Pig, also by John Scarne, or Dabba Walla, Sol: Last Days of a Star and Bonfire, which share several of its mechanics.

All videos

Teeko Board Game reviewReview13:12

Teeko Board Game review

AGPI

AGPI

TEEKO "...is one of the greatest games of all time" said John Scarne, the game's InventorHow to play6:49

TEEKO "...is one of the greatest games of all time" said John Scarne, the game's Inventor

NewVenture Games

NewVenture Games

Creators who cover this

All channels
AGPI
AGPI
1 video of this game
NewVenture Games
NewVenture Games
1 video of this game

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About Teeko

From BoardGameGeek:

The game Teko was first released in 1945. Teko is played on a 4x4 grid. The name was changed to Teeko (and the board grid changed to 5x5) for the 1952 release by John Scarne Games. Each player has four pieces. Players start by alternately placing pieces on a 5x5 grid, then alternate moves (moving one piece each turn to an adjacent point on the grid). Object is to get four pieces in a row, or to form a square with your four pieces. Teko Junior rules do not allow diagonal moves. A player can win with the same patterns, but can also win by blocking his opponent's 4 pieces from moving (on a 4x4 grid). In 1998 Guy Steele solved standard Teeko, as well as all variants proposed by the original inventor. The solution was brute force. Standard Teeko (only win with 4 in a row or a 2x2 square) is a draw with perfect play. Advanced Teeko (win with 4 in a row or a square of any size) is a win for the first player. Reimplementations or successors: A fully independently developed successor of the game with similar material and quite close winning conditions is Mondrago. Anyway instead of starting from a clean board Mondrago uses a fixed setup of the player's pawns. Besides winning with squares being parallel to board edges Mondrago uses diagonally and obliquely aligned perfect squares as well.

Designer

John Scarne

Artist

David McCord

Publisher

John Scarne Games, Inc.

Categories

Abstract Strategy

Mechanics

Pattern BuildingArea Movement
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