Omaha: The Bloody Beach

Omaha: The Bloody Beach

1991Dean Essig, David A. Powell

1 - 2 players
480 - 3600 min
4.2/5 weight

From BoardGameGeek

Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers. Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th. This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1680 counters and takes quite a commitment in time and space to play. Very satisfying though. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours

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Big Board Gaming
Big Board Gaming
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About Omaha: The Bloody Beach

From BoardGameGeek:

Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers. Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th. This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1680 counters and takes quite a commitment in time and space to play. Very satisfying though. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours

Designers

Dean Essig, David A. Powell

Artists

Dean Essig, Ken Riley

Categories

WargameWorld War II

Mechanics

Dice RollingHexagon GridLine of SightMovement Points
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