boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Battle for Stalingrad

Battle for Stalingrad

1980·John Hill (I)

2 players
180 - 720 min
Heavy weight: Expect a long teach

From BoardGameGeek

Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war. Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted. 1980 SPI Version Components; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters)) One 32-page rulebook One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements) Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours 2011 Excalibre Version; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters)) One 54-page rulebook One 32-page rules supplement & game analysis booklet One 17 x 20" Deployment Display Chart One 14 x 22" Reinforcement Display Chart Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

Battle for Stalingrad

All videos

Moe previews Battle for StalingradUnboxing10:17

Moe previews Battle for Stalingrad

Games like this

All games

Squad Leader

1977·John Hill (I)

Videos
6
Creators
4
Some unboxings

2 players·60 min·Very heavy weight

Tide of Iron: Designer Series Vol. 1

2008·Michael Bennighof, Richard H. Berg, Frank Chadwick, John Goodenough, Jack Greene, Don Greenwood, John Hill (I), Bill Jaffe, Chad Jensen, Corey Konieczka, Robert A. Kouba, Dana Lombardy, Jason Matthews, Joseph Miranda, John Prados, Jack Radey, Ted Raicer, Mark Simonitch, Vance von Borries, Rick Young

Videos
5
Creators
1
Mostly playthroughs

2 - 4 players·120 min·Medium weight

Hue

1973·John Hill (I)

Videos
2
Creators
1
Playthroughs

2 players·120 - 180 min·Medium weight

ASL Annual '89

1989·Jeff Cebula, John Hill (I), Jay Kaufman, Charles Kibler, Rex A. Martin, Brian Martuzas, Bob McNamara, Bob Medrow, Jon Mishcon, Eugene Murrell, Mark C. Nixon, Craig F. Posey, James Stahler, Steven Swann, Howard Sylvester, Rick Troha

Videos
1
Creators
1
Playthroughs

2 players·180 min·Very heavy weight

About Battle for Stalingrad

From BoardGameGeek:

Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war. Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted. 1980 SPI Version Components; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters)) One 32-page rulebook One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements) Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours 2011 Excalibre Version; Game Scale: Game Turn: 1 week Hex: 656 yards / 600 meters Units: Company to Regiment Game Inventory: One 22 x 34" full color map Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters)) One 54-page rulebook One 32-page rules supplement & game analysis booklet One 17 x 20" Deployment Display Chart One 14 x 22" Reinforcement Display Chart Two 6 sided Dice Solitaire Playability: High Complexity Level: Medium-High Players: 2 or more Playing Time: 4-15 hours

Designer

John Hill (I)

Artists

Rodger B. MacGowan, Redmond Aksel Simonsen, Masahiro Yamazaki

Publisher

SPI (Simulations Publications, Inc.)

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingGrid MovementHex Grid
View on BoardGameGeek ›
Home
Games
Battle for Stalingrad
cached: 8887