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Morisi

Morisi

2000·Corné van Moorsel

2 - 4 players
45 min
2.1/5 weight

From BoardGameGeek

The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players' success is represented by the size and number of their trading houses in the connected cities. A multi-player reimplementation of: Isi Reimplemented by: Netzwerk

Morisi

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How to Play MORISI BOARD GAME Abstract Route-Building, E97: Review Tutorial & Comparison to NetzwerkReview24:36

How to Play MORISI BOARD GAME Abstract Route-Building, E97: Review Tutorial & Comparison to Netzwerk

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About Morisi

From BoardGameGeek:

The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players' success is represented by the size and number of their trading houses in the connected cities. A multi-player reimplementation of: Isi Reimplemented by: Netzwerk

Designer

Corné van Moorsel

Artist

Coline van Moorsel

Publisher

Cwali

Categories

Transportation

Mechanics

Modular Board & Variable SetupNetwork and Route Building
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Morisi
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