Taiga

Taiga

2010Jacques Zeimet

2 - 6 players
15 min
1.1/5 weight

From BoardGameGeek

To set up Findevier, lay out the ten double-sided animal discs in a circle. Shuffle the deck of cards, place them in the circle, then reveal the top card, thereby showing the animal that players will search for in the first round. Place 1-4 tokens in the circle to account for the animals of this type that aren't visible. (Two cards show woodland elves instead of an animal, and the player who draws this card chooses which animal players will search for.) On a turn, a player flips over one of the discs to reveal the animal shown on the other side. If the player reveals the target animal, she earns one token from the circle; if the player reveals the fourth animal of this type, the player takes the final token, along with the animal card. Once all four animals of the desired type are visible, reveal the next card. Once all twelve cards have been used, the game ends and the player with the most points wins. Each token and animal card is worth one point, while the two elf cards are worth two points each. Game play in Taiga is nearly identical to that of Findevier, with the differences being (1) that the game has only ten animal cards and no elf cards; (2) that a player who reveals an incorrect animal must return a token to the bank; and (3) that each token is worth one point and each animal card is worth two points.

Watch first

Creators who cover this

What’s in a Game
What’s in a Game
2 videos of this game

Games like this

2004Jacques Zeimet

Videos
34
Creators
33
Mostly reviews and how-to-play

2 - 6 players20 min1.1 weight

2000Jacques Zeimet

Videos
24
Creators
21
Mainly reviews

2 - 4 players30 - 40 min1.1 weight

2012Johann Rüttinger, Jacques Zeimet

Videos
13
Creators
9
Mostly how-to-play and reviews

2 - 4 players20 min1.3 weight

2010Jacques Zeimet

Videos
8
Creators
8
Mainly how-to-play and reviews

2 - 8 players20 min1.1 weight

About Taiga

From BoardGameGeek:

To set up Findevier, lay out the ten double-sided animal discs in a circle. Shuffle the deck of cards, place them in the circle, then reveal the top card, thereby showing the animal that players will search for in the first round. Place 1-4 tokens in the circle to account for the animals of this type that aren't visible. (Two cards show woodland elves instead of an animal, and the player who draws this card chooses which animal players will search for.) On a turn, a player flips over one of the discs to reveal the animal shown on the other side. If the player reveals the target animal, she earns one token from the circle; if the player reveals the fourth animal of this type, the player takes the final token, along with the animal card. Once all four animals of the desired type are visible, reveal the next card. Once all twelve cards have been used, the game ends and the player with the most points wins. Each token and animal card is worth one point, while the two elf cards are worth two points each. Game play in Taiga is nearly identical to that of Findevier, with the differences being (1) that the game has only ten animal cards and no elf cards; (2) that a player who reveals an incorrect animal must return a token to the bank; and (3) that each token is worth one point and each animal card is worth two points.

Designer

Jacques Zeimet

Artists

Inti Ansa, Bernhard Kümmelmann, Steffen Mühlhäuser, Piotr Socha

Categories

AnimalsChildren's GameDeductionMemory

Mechanics

MemorySet Collection
View on BoardGameGeek ›