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Advanced Space Crusade

Advanced Space Crusade

1990·Simon Forrest, Jervis Johnson

2 players
45 min
Medium weight: Teach it in one sitting

From BoardGameGeek

This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.

Advanced Space Crusade

Watch first

Learn to play

Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader Classic28:41

Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader Classic

Always Board Never Boring

Always Board Never Boring

Watch it played

Advanced Space Crusade Part21:11:48

Advanced Space Crusade Part2

Teaching With Board Games

Teaching With Board Games

Which Advanced Space Crusade video should I watch?

Advanced Space Crusade has 4 videos from 2 creators: 1 how-to-play guide, 2 playthroughs and 1 other video. They date from October to December 2023.

To learn the rules, start with "Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader Classic" by Always Board Never Boring, which runs 29 min.

To see it played, watch "Advanced Space Crusade Part2" by Teaching With Board Games, one of 2 playthroughs.

If you like it, try Advanced Heroquest, Dungeon Bowl: The Game of Subterranean Blood Bowl Mayhem, Black Powder: Second Edition and Blood Bowl, also by Jervis Johnson.

All videos

Advanced Space Crusade Part2Playthrough1:11:48

Advanced Space Crusade Part2

Teaching With Board Games

Teaching With Board Games

Advanced Space Crusade Playthrough - Part 1Playthrough50:37

Advanced Space Crusade Playthrough - Part 1

Teaching With Board Games

Teaching With Board Games

Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader ClassicHow to play28:41

Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader Classic

Always Board Never Boring

Always Board Never Boring

Advanced Space Crusade - The Art of Adventure | Looking at Illustrations from Warhammer 40K6:46

Advanced Space Crusade - The Art of Adventure | Looking at Illustrations from Warhammer 40K

Always Board Never Boring

Always Board Never Boring

Creators who cover this

All channels
Always Board Never Boring
Always Board Never Boring
2 videos of this game
Teaching With Board Games
Teaching With Board Games
2 videos of this game

Games like this

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Advanced Heroquest

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Creators
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Dungeon Bowl: The Game of Subterranean Blood Bowl Mayhem

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Black Powder: Second Edition

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Creators
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Blood Bowl

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Creators
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About Advanced Space Crusade

From BoardGameGeek:

This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.

Designers

Simon Forrest, Jervis Johnson

Artists

Chris Baker, John Blanche, Paul Bonner, Paul Campbell, Mark Craven, Wayne England, David Gallagher, Martin McKenna and 4 more

Publisher

Games Workshop Ltd.

Categories

AdventureFightingMiniaturesScience Fiction

Mechanics

Dice RollingModular Board & Variable SetupTile Placement
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