1989Jervis Johnson
- Videos
- 8
- Creators
- 4
1 - 5 players120 minMedium weight

1990Simon Forrest, Jervis Johnson
From BoardGameGeek
This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.
Advanced Space Crusade has 4 videos from 2 creators: 1 how-to-play guide, 2 playthroughs and 1 other video. They date from October to December 2023.
To learn the rules, start with "Advanced Space Crusade (Games Workshop) - A Deep Dive How to Play Overview of a Rogue Trader Classic" by Always Board Never Boring, which runs 29 min.
To see it played, watch "Advanced Space Crusade Part2" by Teaching With Board Games, one of 2 playthroughs.
If you like it, try Advanced Heroquest, Dungeon Bowl: The Game of Subterranean Blood Bowl Mayhem, Black Powder: Second Edition and Blood Bowl, also by Jervis Johnson.
1989Jervis Johnson
1 - 5 players120 minMedium weight
2021Jervis Johnson
2 players60 - 0 minHeavy weight
2009Jervis Johnson, Rick Priestley, John Stallard
2 - 120 players120 - 360 minMedium weight
From BoardGameGeek:
This game basically recreates small-unit actions during the war between the Imperium and the Tyranids' Hive Fleet Kraken. One player moves squads of Space Marine Scouts inside the guts of a Tyranid Hiveship, and the other defends the bioship by placing "blips" which can be Tyranid warriors and other monstrosities. The game is designed to be played as a campaign, although suggestions for playing one-off games are included. The game comes with three Space Marine Scout squads and six Tyranid Warriors. It has rules for including several miniatures from the old WH40K Space Marine and Tyranid range. (Rules were also published in White Dwarf for using an Imperial Guard or Ork force instead of Space Marines). The game mechanics are very simple: Space Marines move and fire and then the Tyranids move and fire. The map is built gradually by the Tyranid player from a complete layout he keeps secret as the Space Marines explore the ship. The space marines explore the bioship in search of its vital organs, hoping to survive the waves of aliens as they head deeper inside.
Designers
Simon Forrest, Jervis Johnson
Artists
Chris Baker, John Blanche, Paul Bonner, Paul Campbell, Mark Craven, Wayne England, David Gallagher, Martin McKenna and 4 more
Publisher
Games Workshop Ltd.
Categories
Mechanics