A Bridge Too Far: ASL Historical Module 6

A Bridge Too Far: ASL Historical Module 6Expansion

1999Russ Bunten

2 players
120 min
4.2/5 weight

From BoardGameGeek

Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

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Creators who cover this

Advanced Squad Leader Academy
Advanced Squad Leader Academy
1 video of this game

About A Bridge Too Far: ASL Historical Module 6

From BoardGameGeek:

Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

Designer

Russ Bunten

Artist

David Pentland

Categories

Expansion for Base-gameWargameWorld War II

Mechanics

Hexagon Grid
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