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A Bridge Too Far: ASL Historical Module 6

A Bridge Too Far: ASL Historical Module 6

Expansion

1999·Russ Bunten

2 players
120 min
Very heavy weight: Rules-dense, long sessions

From BoardGameGeek

Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

A Bridge Too Far: ASL Historical Module 6

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Advanced Squad Leader Scouting Report 74 - A Bridge Too FarUnboxing21:04

Advanced Squad Leader Scouting Report 74 - A Bridge Too Far

Advanced Squad Leader Academy

Advanced Squad Leader Academy

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Advanced Squad Leader Academy
Advanced Squad Leader Academy
1 video of this game

About A Bridge Too Far: ASL Historical Module 6

From BoardGameGeek:

Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden. A historical-accurate mapsheet, 9 scenario campaign game. Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

Designer

Russ Bunten

Artist

David Pentland

Publisher

Multi-Man Publishing

Categories

WargameWorld War II

Mechanics

Hex Grid
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A Bridge Too Far: ASL Historical Module 6
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