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Red Baron

Red Baron

1985·Jim Hind

2 players
120 min
Heavy weight: Expect a long teach

From BoardGameGeek

Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting. Data cards are included for 64 aircraft (some of which feature variant models on the same card). There are 12 scenarios. Red Baron represented an odd step in the history of the Aces High game system. Red Baron converts the game system to squares instead of hexes, as used in earlier and later editions of Aces High. In addition, Red Baron uses movement points that reflect 10 mph increments (down from 20) to further differentiate between aircraft. Published in The Wargamer Magazine number 48.

Red Baron

Which Red Baron video should I watch?

Red Baron has 2 videos from 2 creators: 2 unboxings. They date from 2023 to January 2024.

If you like it, try Napoleon at Austerlitz and Aces High: War in the Air 1914 - 1918, also by Jim Hind.

All videos

Red Baron (Wargamer #48) - Unbagging and Page TurnUnboxing9:15

Red Baron (Wargamer #48) - Unbagging and Page Turn

KilroyWasHere

KilroyWasHere

Red Baron : Wargamer #48Unboxing7:40

Red Baron : Wargamer #48

Hissy Cat

Hissy Cat

Creators who cover this

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Hissy Cat
Hissy Cat
1 video of this game
KilroyWasHere
KilroyWasHere
1 video of this game

Games like this

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Napoleon at Austerlitz

1981·Jim Hind, Keith Poulter

Videos
1
Creators
1
Unboxings

1 - 2 players·300 min·Medium weight

Aces High: War in the Air 1914 - 1918

1980·Jim Hind

Videos
1
Creators
1
Unboxings

1 - 2 players·30 min·Medium weight

About Red Baron

From BoardGameGeek:

Red Baron is a game of air warfare in World War I (1914-1918), based on designer Jim Hind's earlier Aces High game system. The game covers a variety of missions including photo recon, patrol, artillery spotting, balloon busting, trench strafing, bombing, and train busting. Data cards are included for 64 aircraft (some of which feature variant models on the same card). There are 12 scenarios. Red Baron represented an odd step in the history of the Aces High game system. Red Baron converts the game system to squares instead of hexes, as used in earlier and later editions of Aces High. In addition, Red Baron uses movement points that reflect 10 mph increments (down from 20) to further differentiate between aircraft. Published in The Wargamer Magazine number 48.

Designer

Jim Hind

Artist

Rodger B. MacGowan

Publisher

3W (World Wide Wargames)

Categories

Aviation / FlightWargameWorld War I

Mechanics

Simultaneous Action Selection
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Red Baron
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