2017Kevin Wilson
- Videos
- 27
- Creators
- 3
1 - 6 players60 - 90 minMedium weight

1982Thomas J. Mosbø, Coral J. F. Mosbø
Mostly playthroughs. Wizards is covered on BoardGameVideo.com by 1 reviews, 1 how-to-play guides, and 5 recorded sessions.
From BoardGameGeek
This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game. Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest. Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game. In this way the players are competing mainly versus the game system. Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.
Learn to play
Wizards has 7 videos from 2 creators: 1 review, 1 how-to-play guide and 5 playthroughs. They date from July to November 2025.
To learn the rules, start with "Wizards intro" by calandale, which runs 1 h 15 min.
For an opinion before you buy, start with "Wizards review" by calandale. To see it played, watch "Wizards 1" by calandale, one of 5 playthroughs.
If you like it, try Escape from 100 Million B.C., Maximum Apocalypse: Wasted Wilds, Deep Rock Galactic: The Board Game or To Glory!, which share several of its mechanics.
2017Kevin Wilson
1 - 6 players60 - 90 minMedium weight
2023Mike Gnade
1 - 4 players45 - 90 minMedium weight
2022Ole Steiness
1 - 4 players60 - 150 minMedium weight
2023Stuart Ellis (II)
2 - 4 players20 - 40 minLight weight
From BoardGameGeek:
This is Avalon Hill's game of Fantasy Adventure. This game uses hexagonal modular map sections, providing a different board layout for each game. Map tile-sections are placed on a blank mapboard to make up the arrangement of the Enchanted Islands for that game. Most of the game consists of performing various mini-quests by moving around the 18 islands to pick up marker counters for the specific quest. Each quest adds to the 10 quest per fortnight (14 days) requirement. Failure to reach this total of quests among all players causes one of the 18 islands to be flipped over and taken out of the game. In this way the players are competing mainly versus the game system. Endgame consists of players racing against each other to be first to collect 6 Gem Fragments and take them to the High Druid.
Designers
Thomas J. Mosbø, Coral J. F. Mosbø
Artist
Coral J. F. Mosbø
Publisher
The Avalon Hill Game Co
Mechanics