
2003Leo Colovini
Mostly how-to-play and reviews. Bridges of Shangri-La is covered on BoardGameVideo.com by 4 reviews, 6 how-to-play guides, 1 recorded sessions, and 1 other video.
From BoardGameGeek
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages. There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La? Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game. It is an abstract game with many options and tense until the end. 2004 Mensa Select Thematically, players are adding masters and students, and trying to have the students migrate to nearby villages to become masters. Functionally, this is essentially a military game. Players either spend their turn reinforcing a village (adding more tokens there) or invading a neighboring village (expanding influence if you have more total tokens than the victim). The unique twist is that, after each invasion, the connecting bridge is removed. So over the course of the game, attack options become more and more limited, until the game naturally comes to a conclusion.
Learn to play
Watch it played
Bridges of Shangri-La has 12 videos from 4 creators: 4 reviews, 6 how-to-play guides, 1 playthrough and 1 other video. They date from 2011 to August 2026.
To learn the rules, start with "De Bruggen van Shangri-La", which runs 11 min.
For an opinion before you buy, start with "The Bridges of Shangri-La: Review and how to play". To see it played, watch "Videosesión de Los Puentes de Shangri-La".
If you like it, try Cartagena, Old London Bridge, Australis and Clans, also by Leo Colovini.
3 of 4
2022Gabriele Bubola, Leo Colovini
2 - 4 players45 minLight weight
2024Leo Colovini, Alessandro Zucchini
2 - 4 players60 minMedium weight
2002Leo Colovini
2 - 4 players30 minMedium weight
From BoardGameGeek:
In Shangri-La, the mysterious and isolated utopia nestled high in the mountains, a strange struggle for dominance has begun. Once peaceful and neighborly, the Masters of the competing mountain-folk train their students and send them out across bridges to control neighboring villages. To take control of a village, the students must come together in uncomfortable alliances, regardless of their tribal origin. Eventually students become Masters themselves, train new students and expand to other villages. There is one thing each student must keep in mind as they travel from village to village -- the mystical powers of Shangri-La mysteriously cause the bridges to collapse, separating villages forever. One crucial question will decide the winner: who will control the most Masters of Shangri-La? Players take on the roles of leaders of a specific tribe. There is a battle raging over the empty villages of the land and players must quickly fill those villages with their tribal leaders. As players migrate tribal leaders from one village to the next, they must not become too weak or they risk losing leaders to opposing tribes. The ultimate object of the game is to have the most leaders on the board at the end of the game. It is an abstract game with many options and tense until the end. 2004 Mensa Select Thematically, players are adding masters and students, and trying to have the students migrate to nearby villages to become masters. Functionally, this is essentially a military game. Players either spend their turn reinforcing a village (adding more tokens there) or invading a neighboring village (expanding influence if you have more total tokens than the victim). The unique twist is that, after each invasion, the connecting bridge is removed. So over the course of the game, attack options become more and more limited, until the game naturally comes to a conclusion.
Designer
Leo Colovini
Artists
Nicolas Gendron, Alvin Madden, Anke Pohl, Thilo Rick, Andreas Steiner, Imelda Vohwinkel
Publisher
KOSMOS
Categories
Mechanics