
2003Stefan Dorra
From BoardGameGeek
The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round.
Sluff Off! has 2 videos from 2 creators: 1 review and 1 how-to-play guide. They date from 2025 to June 2026.
To learn the rules, start with "Wizard Extreme" by Nox' Spellenzolder, which runs 14 min.
For an opinion before you buy, start with "Sluff Off - First Play Review" by Getting Games.
If you like it, try For Sale, Pergamon, Sardegna and Triqueta, also by Stefan Dorra.
2011Stefan Dorra, Ralf zur Linde
2 - 4 players45 minMedium weight
2005Stefan Dorra
2 - 4 players60 minMedium weight
2023Stefan Dorra, Ralf zur Linde
2 - 5 players20 - 30 minLight weight
From BoardGameGeek:
The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick. It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points. There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round.
Designer
Stefan Dorra
Artists
Damon S. Brown, Oliver Freudenreich, Yusuke Mamada, Kwanchai Moriya, 別府さい (Sai Beppu), Franz Vohwinkel
Publisher
AMIGO
Categories
Mechanics