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Thunder Road

Thunder Road

1986·Jim Keifer

2 - 4 players
45 min
Light weight: Learn it in minutes

From BoardGameGeek

Thunder Road is Milton Bradley's answer to Mad Max. You rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard.

Thunder Road

Which Thunder Road video should I watch?

Thunder Road has 2 videos from 1 creator: 2 reviews. They date from May to July 2023.

If you like it, try Thunder Road: Vendetta, UNO Madness, Snardvark and Donut Disaster, also by Jim Keifer.

All videos

Thunder Road Hot Wheels by Purge Reviews: 2 Minute ReviewReview2:11

Thunder Road Hot Wheels by Purge Reviews: 2 Minute Review

Purge Reviews

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Thunder Road Hot Wheels by Purge ReviewsReview6:48

Thunder Road Hot Wheels by Purge Reviews

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Creators who cover this

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2 videos of this game

Games like this

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Thunder Road: Vendetta

2023·Dave Chalker, Brett Myers, Noah Cohen, Rob Daviau, Justin D. Jacobson, Jim Keifer, Brian Neff

Videos
90
Creators
68
Mainly reviews

2 - 4 players·45 - 75 min·Medium weight

UNO Madness

1995·Jim Keifer

Videos
1
Creators
1
Reviews

2 - 4 players·20 min·Light weight

Snardvark

1992·Jim Keifer

Videos
1
Creators
1
Playthroughs

2 - 4 players·10 min

Donut Disaster

1992·Jim Keifer

Videos
1
Creators
1
Playthroughs

2 - 5 players·10 min

About Thunder Road

From BoardGameGeek:

Thunder Road is Milton Bradley's answer to Mad Max. You rocket your team (three cars and a helicopter) down a stretch of post-apocalyptic highway and try to either wipe out the other teams or outdistance them and leave them in the dust. Each turn consists of a dice roll to determine car movement and a combat phase where you try to shoot or ram your opponents. The gameboard consists of two pieces of highway and when the lead car exits the front piece of highway, the back piece is placed in front (after dumping all the wrecks and slowpokes off of it) thus creating a never-ending gameboard.

Designer

Jim Keifer

Artist

Paul Alexander

Publisher

MB Jeux

Categories

FightingRacingScience Fiction

Mechanics

Dice RollingModular Board & Variable SetupPlayer EliminationRoll and Move
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