Arctic Storm: The Russo-Finnish Winter War 1939-40

Arctic Storm: The Russo-Finnish Winter War 1939-40

1992David James Ritchie

2 players
360 min
3.1/5 weight

From BoardGameGeek

Arctic Storm: The Russo-Finnish Winter War, 1939-40, is a regimental/divisional scale game simulating the war between Finland and the Soviet Union in the winter of 1939-40. On 30 November 1939, the Soviet Union's powerful Red Army invaded the tiny nation of Finland. The entire world, including the watching Germans, expected the war to end in a crushing Soviet victory in a manner or weeks, if not days. But the Finns resisted bitterly and managed, by dint of incredible courage and masterful improvisation, to inflict a string of humiliating defeats on the invaders. Instead of a Soviet victory march, the Soviet Union found itself unexpectedly involved in a serious struggle with implications for its future survival. That struggle has gone down in history as the Winter War. Scale: Game Turn: 1 week Hex: 15 miles / 24 kilometers Units: Regiment to Division Contents: One 22 x 34" full color mapsheet One countersheet (200 1/2" counters) One 24-page rulebook Two dual-side Player Aid Cards Two 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-5 hours (description based on back of the box)

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About Arctic Storm: The Russo-Finnish Winter War 1939-40

From BoardGameGeek:

Arctic Storm: The Russo-Finnish Winter War, 1939-40, is a regimental/divisional scale game simulating the war between Finland and the Soviet Union in the winter of 1939-40. On 30 November 1939, the Soviet Union's powerful Red Army invaded the tiny nation of Finland. The entire world, including the watching Germans, expected the war to end in a crushing Soviet victory in a manner or weeks, if not days. But the Finns resisted bitterly and managed, by dint of incredible courage and masterful improvisation, to inflict a string of humiliating defeats on the invaders. Instead of a Soviet victory march, the Soviet Union found itself unexpectedly involved in a serious struggle with implications for its future survival. That struggle has gone down in history as the Winter War. Scale: Game Turn: 1 week Hex: 15 miles / 24 kilometers Units: Regiment to Division Contents: One 22 x 34" full color mapsheet One countersheet (200 1/2" counters) One 24-page rulebook Two dual-side Player Aid Cards Two 10-sided dice Solitaire Suitability: High Complexity Level: Medium Players: 2 or more Playing Time: 2-5 hours (description based on back of the box)

Designer

David James Ritchie

Artists

Rodger B. MacGowan, Mark Simonitch

Categories

WargameWorld War II

Mechanics

Dice RollingGrid MovementHexagon GridSimulation
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