boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Kasserine: Baptism of Fire

Kasserine: Baptism of Fire

2010·Eric R. Harvey, Jay A. Nelson

1 - 2 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

(from the Decision Games' website:) By February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions. Kasserine utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example - perhaps supported by mortars - could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited. In Kasserine, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.

Kasserine: Baptism of Fire

All videos

KasserinePlaythrough12:15

Kasserine

Gaming with ER Bickford

Gaming with ER Bickford

Creators who cover this

All channels
Gaming with ER Bickford
Gaming with ER Bickford
1 video of this game

Games like this

All games

A Bridge Too Far: Arnhem

1976·Jay A. Nelson

Videos
13
Creators
1
Playthroughs

2 players·90 - 180 min·Medium weight

Midway Solitaire

2017·Eric R. Harvey, Joseph Miranda

Videos
13
Creators
3
Mainly unboxings and playthroughs

1 players·0 min·Heavy weight

Vimy Ridge: Arras Diversion

2013·Eric R. Harvey, David March, Chris Perello

Videos
6
Creators
2
Playthroughs

1 - 2 players·60 min

Desert Storm: The Hundred Hour War

2023·Eric R. Harvey

Videos
5
Creators
5
Mainly unboxings

1 - 2 players·120 - 240 min·Medium weight

About Kasserine: Baptism of Fire

From BoardGameGeek:

(from the Decision Games' website:) By February 1943, much of the inexperienced US II Corps had been deployed along the trails leading through a small canyon known as Kasserine Pass. The US commander, Gen. Lloyd Fredendall, had overextended his lead units, dividing them into individual, unsupported packets while disregarded his flanks. Rommel was quick to recognize the opportunity to inflict a defeat on the untested Americans, and he soon mounted an offensive with two panzer divisions. Kasserine utilizes the new Fire & Movement combat system that's designed so players can augment their units with "support fire" during the course of the turn. From artillery to dive bombers, units can receive support to engage enemy positions and formations, allowing combat to develop at all levels. A single recon battalion, for example - perhaps supported by mortars - could be tasked to assault a lone enemy infantry regiment defending a ridge. As that attack gets underway, however, the recon battalion may find itself advancing through a minefield. More support will be necessary to take the ridge, but assets are limited. In Kasserine, the attritional design of the new Combat Results Table simulates the true nature of the battles in North Africa. Units are typically two-sided formations that can suffer casualties, accurately replicating the realities of combat and the high losses sustained by both sides during the actual fighting at Kasserine Pass. Winning is thus a matter of maneuver, firepower and asset management.

Designers

Eric R. Harvey, Jay A. Nelson

Artists

Callie Cummins, Eric R. Harvey, Larry Hoffman, Redmond Aksel Simonsen, Joe Youst

Publisher

Decision Games (I)

Categories

WargameWorld War II

Mechanics

Hex GridSimulation
View on BoardGameGeek ›
Home
Games
Kasserine: Baptism of Fire
cached: 73243