Dynasty League Baseball Powered by Pursue the Pennant

Dynasty League Baseball Powered by Pursue the Pennant

1985Michael Cieslinski

Videos
7
Creators
6

Mainly reviews and how-to-play. Dynasty League Baseball Powered by Pursue the Pennant is covered on BoardGameVideo.com by 2 reviews, 2 how-to-play guides, and 1 recorded sessions.

1 - 2 players
30 - 45 min
2.5/5 weight

From BoardGameGeek

Pursue the Pennant was originally produced in 1985. The game was printed in a large box format with a limited print run of 5000 collectors copy of the game. The game included player statistics cards for the 1984 season. Cards for the 1984 season are elongated with room to place a baseball card picture of the player at the top of the card. The game was demonstrated at the Gencon Game fair with Topps baseball card pictures of the players. The 1985 game edition came with two sets of rules a basic rule book and an advanced rule book. The Basic Game includes: range and fielding, stealing and base running, sacrifice and suicide squeeze, wild pitches and passed balls, ball park effects and wild plays and injuries. The advanced game added throwing arms, advanced sacrifice, suicide squeeze and bunting for a hit, ball park effects, clutch hitting, the ability to get out of a jam, hit and run, pitcher's fatigue, pitcher's rest, infield in and limitations on play.

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About Dynasty League Baseball Powered by Pursue the Pennant

From BoardGameGeek:

Pursue the Pennant was originally produced in 1985. The game was printed in a large box format with a limited print run of 5000 collectors copy of the game. The game included player statistics cards for the 1984 season. Cards for the 1984 season are elongated with room to place a baseball card picture of the player at the top of the card. The game was demonstrated at the Gencon Game fair with Topps baseball card pictures of the players. The 1985 game edition came with two sets of rules a basic rule book and an advanced rule book. The Basic Game includes: range and fielding, stealing and base running, sacrifice and suicide squeeze, wild pitches and passed balls, ball park effects and wild plays and injuries. The advanced game added throwing arms, advanced sacrifice, suicide squeeze and bunting for a hit, ball park effects, clutch hitting, the ability to get out of a jam, hit and run, pitcher's fatigue, pitcher's rest, infield in and limitations on play.

Designer

Michael Cieslinski

Artist

Susan Lee

Categories

Sports

Mechanics

Simulation
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