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Charon Inc.

Charon Inc.

2010·Fred Binkitani, Emanuele Ornella

2 - 5 players
60 min
Medium weight: Teach it in one sitting

From BoardGameGeek

In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet's resources and colonize Charon, the largest moon of the dwarf planet Pluto. You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination! Game Summary The board shows Charon divided into several regions. Each round, seed the regions with a mix of gems. Players start with a hand of building cards: at the start of each round, everyone puts one into a common pool. At the end of each round, you get additional cards.Players' bidding flags start out 1 in each of the special power areas. Go around bidding till each player has just one flag unspent. Bid by moving a flag from its space to a location on the board -- in a region, on a border btwn 2 regions, or on an intersection (corner) touching 2-4 regions. After all bids placed, use the special power where your last flag stands -- that is a pretty cool twist, where you have to decide which special power you want to try for (but you only get it if you're alone on that power; or if there's 2 of you in a 5er game!). Then resolve each region: the player with the most flags in/around it wins all the gems. Ties broken by seniority, where a flag is more "senior" if it affects fewer regions (center then edge then corner). After all gems collected, players (in turn order) use their gems to build cards from common pool and/or their hand (but may never build cards with same number). May trade gems (3:1?) to get the colors you need, and may only save a limited number of gems from turn to turn. Some special powers change trade ratio and holding limit. After 5 rounds, player who built the highest sum of buildings wins.

Charon Inc.

Which Charon Inc. video should I watch?

Charon Inc. has 2 videos from 1 creator: 1 how-to-play guide and 1 unboxing. They date from November 2025.

If you like it, try Assyria: Second Edition, Byzanz, Oltre Mare and Il Principe, also by Emanuele Ornella.

All videos

How to Play CHARON INC. BOARD GAME Review & Full Rules Tutorial E77 Area Control Gateway Hidden GemHow to play26:50

How to Play CHARON INC. BOARD GAME Review & Full Rules Tutorial E77 Area Control Gateway Hidden Gem

Undiscovered Games

Undiscovered Games

Unboxing Charon Inc. Board GameUnboxing1:28

Unboxing Charon Inc. Board Game

Undiscovered Games

Undiscovered Games

Creators who cover this

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Undiscovered Games
Undiscovered Games
2 videos of this game

Games like this

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Assyria: Second Edition

2025·S J Macdonald, Emanuele Ornella, Shem Phillips

Videos
23
Creators
17
Mainly reviews and how-to-play

1 - 4 players·90 min·Heavy weight

Byzanz

2008·Emanuele Ornella

Videos
13
Creators
10
Reviews and how-to-play

3 - 6 players·45 min·Light weight

Oltre Mare

2004·Emanuele Ornella

Videos
3
Creators
2
Mostly how-to-play and playthroughs

2 - 5 players·60 min·Medium weight

Il Principe

2005·Emanuele Ornella

Videos
2
Creators
2
Reviews

2 - 5 players·60 min·Medium weight

About Charon Inc.

From BoardGameGeek:

In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet's resources and colonize Charon, the largest moon of the dwarf planet Pluto. You will stake claims to the various mining regions of Charon, acquire resources for building facilities, use special actions (fair and unfair) to gain advantages over other CEOs, and build your empire to achieve victory in this fast-paced game of planetary domination! Game Summary The board shows Charon divided into several regions. Each round, seed the regions with a mix of gems. Players start with a hand of building cards: at the start of each round, everyone puts one into a common pool. At the end of each round, you get additional cards.Players' bidding flags start out 1 in each of the special power areas. Go around bidding till each player has just one flag unspent. Bid by moving a flag from its space to a location on the board -- in a region, on a border btwn 2 regions, or on an intersection (corner) touching 2-4 regions. After all bids placed, use the special power where your last flag stands -- that is a pretty cool twist, where you have to decide which special power you want to try for (but you only get it if you're alone on that power; or if there's 2 of you in a 5er game!). Then resolve each region: the player with the most flags in/around it wins all the gems. Ties broken by seniority, where a flag is more "senior" if it affects fewer regions (center then edge then corner). After all gems collected, players (in turn order) use their gems to build cards from common pool and/or their hand (but may never build cards with same number). May trade gems (3:1?) to get the colors you need, and may only save a limited number of gems from turn to turn. Some special powers change trade ratio and holding limit. After 5 rounds, player who built the highest sum of buildings wins.

Designers

Fred Binkitani, Emanuele Ornella

Artist

Charlie Bink

Publisher

Eagle-Gryphon Games

Categories

Science Fiction

Mechanics

Area Majority / InfluenceAuction / BiddingSet Collection
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