2024Rick Loomis, Douglas Malewicki
- Videos
- 3
- Creators
- 3
2 - 6 players30 - 60 min

1965Douglas Malewicki
Mainly reviews. Nuclear War is covered on BoardGameVideo.com by 5 reviews, 1 how-to-play guides, 1 unboxings, and 2 other videos.
From BoardGameGeek
Nuclear War is a satirical card game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the "peace/cold war" phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues until the first player launches a missile and payload, ie the "war" phase. If the missile isn't destroyed in flight, the struck player must spin to see how much of his population is lost. Play continues until either peace breaks out again or only one player has any population cards left. Limited edition booster cards were created in the 90's. A list can be found in the Community Wiki section and Nuclear War Booster Packs
Nuclear War has 9 videos from 8 creators: 5 reviews, 1 how-to-play guide, 1 unboxing and 2 other videos. They date from 2011 to May 2024.
To learn the rules, start with "How to play Nuclear War by Flying Buffalo Inc" by Zia Comics, which runs 8 min.
For an opinion before you buy, start with "Nuclear War by Flying Buffalo Games" by Charles Cabell. 5 creators have reviewed it.
If you like it, try Nuclear Destruction and Nuclear Escalation, also by Douglas Malewicki, or Breakaway Football and Nothing Personal, which share several of its mechanics.
2024Rick Loomis, Douglas Malewicki
2 - 6 players30 - 60 min
1983Douglas Malewicki, Michael Stackpole
2 - 6 players30 minLight weight
2017Mark Burlet, Michael Caplan, Arthur Franz IV, Ben Jennings
1 - 4 players60 - 90 minHeavy weight
2013Stephen Avery, Tom Vasel
3 - 5 players120 minMedium weight
From BoardGameGeek:
Nuclear War is a satirical card game in which each player represents a "major world power" and attempts to gain global domination (or annihilation) through the strategic use of propaganda or nuclear weapons. Players start the game in the "peace/cold war" phase, using Secrets and Propaganda cards in their hand to negotiate with other players. Play continues until the first player launches a missile and payload, ie the "war" phase. If the missile isn't destroyed in flight, the struck player must spin to see how much of his population is lost. Play continues until either peace breaks out again or only one player has any population cards left. Limited edition booster cards were created in the 90's. A list can be found in the Community Wiki section and Nuclear War Booster Packs
Designer
Douglas Malewicki
Artists
Steven S. Crompton, Gary Freeman, Douglas Malewicki, Brian McCrary
Publisher
Self-published
Categories
Mechanics