1883John W. Mollett, Lewis Waterman, Goro Hasegawa
- Videos
- 26
- Creators
- 23
2 players30 minMedium weight

1979Robert P. Moore
Mostly reviews and how-to-play. Cathedral is covered on BoardGameVideo.com by 6 reviews, 6 how-to-play guides, 2 recorded sessions, 1 unboxings, and 2 other videos.
From BoardGameGeek
In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest 'square units' of buildings that can't be placed wins.
Cathedral has 17 videos from 15 creators: 6 reviews, 6 how-to-play guides, 2 playthroughs, 1 unboxing and 2 other videos. They date from 2007 to August 2026.
To learn the rules, start with "How to play Cathedral: Board Games" by Hogwa5h Gaming, which runs 4 min.
For an opinion before you buy, start with "Cathedral Classic Game Review and tutorial" by The Board Game Kaptain. 6 creators have reviewed it. To see it played, watch "Cathedral.wmv" by calandale, one of 2 playthroughs.
If you like it, try Othello, Donuts, Qwirkle or Habitats, which share several of its mechanics.
8 of 15
1883John W. Mollett, Lewis Waterman, Goro Hasegawa
2 players30 minMedium weight
2023Bruno Cathala
2 players10 - 15 minLight weight
2006Susan McKinley Ross
2 - 4 players45 minLight weight
From BoardGameGeek:
In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest 'square units' of buildings that can't be placed wins.
Designer
Robert P. Moore
Artist
S. Mattusek
Publisher
Brightway Products Ltd
Categories
Mechanics