boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Fabula

Fabula

2010·Régis Bonnessée, Jean-Louis Roubira

3 - 8 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

Fabula (previously known as Grimm) is a story-telling game where players must fill in parts of a story. One of them is the teller, who read (or imagine) the beginning of a short tale - his/her current draft. Each other player incarnates a tentative hero (a gnome, a princess, a little boy, etc.) who tries to be the main character of the teller's tale. 3 times during the game, the teller asks the other players how they think things happened at that time of the story. They must choose an item depicted on one of the cards laying at the center of the table and use it to continue the story. Depending on how convincing they are to the teller, and how well they integrated their character and the item to the current twist, they get points in the shape of "quill" markers. Each item can only be used once by any player, who keeps it afterwards, and who puts his/her markers on top of the card. At the end of the three turns, the two players with the most quill markers are selected to compete in the epilogue. The teller reads (or makes up) an idea of an ending to the story. Now, each finalist in turn has 30 seconds to present a relevant proposal for including his character and both items figured on the two remaining cards on the table into the ending. (A sand timer is included.) Both players have to use the same two objects, but the second one speaking cannot use them in the same way than the first (more or less compensating the fact he had more time to prepare his part). Eventually, the teller decides which of the two finalists wins, depending on the relevance of their proposals. The game comes with two proposed variants : - "Experienced players" : all the players tell the same tale, each one adding an element to the same storyline and bound to continue using the plot of the former speakers. - "Collective" : there are no quill markers and appraisal given by the teller. Every player takes part in the epilogue, and there's no winner.

Fabula

All videos

Fabula Demo - Essen Spiel 2010Review8:19

Fabula Demo - Essen Spiel 2010

BoardGameGeek

BoardGameGeek

Creators who cover this

All channels
BoardGameGeek
BoardGameGeek
1 video of this game

Games like this

All games

Altered

2024·Régis Bonnessée, Nathanaël Dufour, Jacques Ernoult, Merlin Ismet, François Jourdain, Marcus Kearsey, Léa Roulée, Manuel Rozoy, Timothée Simonot, Charles Wickham

Videos
85
Creators
47
Mainly reviews and how-to-play

2 - 4 players·10 - 40 min·Medium weight

Dixit: Disney Edition

2023·Jean-Louis Roubira

Videos
21
Creators
19
Mostly unboxings and reviews

3 - 6 players·30 min·Light weight

Dixit

2008·Jean-Louis Roubira

Videos
12
Creators
11
Mostly how-to-play and unboxings

3 - 6 players·30 min·Light weight

Stella: Dixit Universe

2021·Gérald Cattiaux, Jean-Louis Roubira

Videos
9
Creators
9
Mostly unboxings and reviews

3 - 6 players·30 min·Light weight

About Fabula

From BoardGameGeek:

Fabula (previously known as Grimm) is a story-telling game where players must fill in parts of a story. One of them is the teller, who read (or imagine) the beginning of a short tale - his/her current draft. Each other player incarnates a tentative hero (a gnome, a princess, a little boy, etc.) who tries to be the main character of the teller's tale. 3 times during the game, the teller asks the other players how they think things happened at that time of the story. They must choose an item depicted on one of the cards laying at the center of the table and use it to continue the story. Depending on how convincing they are to the teller, and how well they integrated their character and the item to the current twist, they get points in the shape of "quill" markers. Each item can only be used once by any player, who keeps it afterwards, and who puts his/her markers on top of the card. At the end of the three turns, the two players with the most quill markers are selected to compete in the epilogue. The teller reads (or makes up) an idea of an ending to the story. Now, each finalist in turn has 30 seconds to present a relevant proposal for including his character and both items figured on the two remaining cards on the table into the ending. (A sand timer is included.) Both players have to use the same two objects, but the second one speaking cannot use them in the same way than the first (more or less compensating the fact he had more time to prepare his part). Eventually, the teller decides which of the two finalists wins, depending on the relevance of their proposals. The game comes with two proposed variants : - "Experienced players" : all the players tell the same tale, each one adding an element to the same storyline and bound to continue using the plot of the former speakers. - "Collective" : there are no quill markers and appraisal given by the teller. Every player takes part in the epilogue, and there's no winner.

Designers

Régis Bonnessée, Jean-Louis Roubira

Artist

Mélanie Fuentes

Publisher

asmodee

Categories

Fantasy

Mechanics

Role PlayingStorytelling & Narrative
View on BoardGameGeek ›
Home
Games
Fabula
cached: 68227