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Navegador

Navegador

2010·Mac Gerdts

2 - 5 players
60 - 90 min
Heavy weight: Expect a long teach

From BoardGameGeek

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges. Each player starts with only two ships and three workers and tries to expand his wealth. There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other. At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Navegador

Which Navegador video should I watch?

Navegador has 2 videos from 2 creators: 1 review and 1 unboxing. They date from 2022 to August 2023.

If you like it, try Concordia, Concordia Venus, Concordia: Solitaria and Crossing Oceans, also by Mac Gerdts.

All videos

UNBOXING NAVEGADOR - Board Game - #indaboxUnboxing2:38

UNBOXING NAVEGADOR - Board Game - #indabox

Stocaylus

Stocaylus

Navegador: fast review (ENG)Review3:37

Navegador: fast review (ENG)

Jogos no Tabuleiro

Jogos no Tabuleiro

Creators who cover this

All channels
Jogos no Tabuleiro
Jogos no Tabuleiro
1 video of this game
Stocaylus
Stocaylus
1 video of this game

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Concordia Venus

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Concordia: Solitaria

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Crossing Oceans

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About Navegador

From BoardGameGeek:

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting workers, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges. Each player starts with only two ships and three workers and tries to expand his wealth. There are several lands that, once sailed to, allow players to found colonies. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other. At the end of the game the player who is most successful in combining their privileges with their achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Designer

Mac Gerdts

Artists

Marina Fahrenbach, Mac Gerdts

Publisher

PD-Verlag

Categories

EconomicExplorationNauticalRenaissance

Mechanics

Turn Order ManipulationArea MovementMarket & TradingRondel
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