Harpoon: Captain's Edition

Harpoon: Captain's Edition

1990Larry Bond

2 - 4 players
90 min
2.4/5 weight

From BoardGameGeek

A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships, submarines, patrol aircraft and tactical fast jet aircraft, represented by data cards, and task force counters on the map. You utilize radar, sonar and visual search to detect your enemy task forces. You utilize naval gunfire, surface-to-surface missiles, and air-to-surface missiles to defeat them, using die-rolls and data cards. The game is easy to learn. It is a wargame, but the heavily themed weapon aspects are abstracted to a very basic level, without loosing it's high technology appeal. After 30 minutes study of the rules you should be able to set up the first scenario, where you have one task force each, an Arleigh Burke class destroyer against a Sovremennyy class destroyer. Part of The Harpoon Series

Creators who cover this

Kevin Martell
Kevin Martell
3 videos of this game

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About Harpoon: Captain's Edition

From BoardGameGeek:

A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships, submarines, patrol aircraft and tactical fast jet aircraft, represented by data cards, and task force counters on the map. You utilize radar, sonar and visual search to detect your enemy task forces. You utilize naval gunfire, surface-to-surface missiles, and air-to-surface missiles to defeat them, using die-rolls and data cards. The game is easy to learn. It is a wargame, but the heavily themed weapon aspects are abstracted to a very basic level, without loosing it's high technology appeal. After 30 minutes study of the rules you should be able to set up the first scenario, where you have one task force each, an Arleigh Burke class destroyer against a Sovremennyy class destroyer. Part of The Harpoon Series

Designer

Larry Bond

Categories

Modern WarfareNauticalWargame

Mechanics

Hexagon GridSimulation
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