2022Nick Karp
- Videos
- 27
- Creators
- 9
2 players120 - 6000 minVery heavy weight

1990Larry Bond
From BoardGameGeek
A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships, submarines, patrol aircraft and tactical fast jet aircraft, represented by data cards, and task force counters on the map. You utilize radar, sonar and visual search to detect your enemy task forces. You utilize naval gunfire, surface-to-surface missiles, and air-to-surface missiles to defeat them, using die-rolls and data cards. The game is easy to learn. It is a wargame, but the heavily themed weapon aspects are abstracted to a very basic level, without loosing it's high technology appeal. After 30 minutes study of the rules you should be able to set up the first scenario, where you have one task force each, an Arleigh Burke class destroyer against a Sovremennyy class destroyer. Part of The Harpoon Series
Harpoon: Captain's Edition has 3 videos from 1 creator: 3 how-to-play guides. They date from August 2022.
If you like it, try Vietnam: 1965-1975 (2nd Edition), Thunder on the Mississippi: Grant's Vicksburg Campaign, Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine or Nations in Arms: Valmy to Waterloo, which share several of its mechanics.
2022Nick Karp
2 players120 - 6000 minVery heavy weight
2024Joseph M. Balkoski, Chris Withers
2 - 4 players60 - 600 minHeavy weight
2017Mark Miklos
2 players180 - 240 minHeavy weight
2012François-Stanislas Thomas
2 - 7 players3000 minHeavy weight
From BoardGameGeek:
A simpler version of the original Harpoon, the famous naval battle simulation game, designed for beginner players. The box says: "Start Playing in 30 Minutes"! You navigate your task forces on a 18x21 hexagonal grid, set between Greenland, Iceland and UK, the GIUK gap, either as a NATO or Soviet Admiral. Your Task Forces consits of surface ships, submarines, patrol aircraft and tactical fast jet aircraft, represented by data cards, and task force counters on the map. You utilize radar, sonar and visual search to detect your enemy task forces. You utilize naval gunfire, surface-to-surface missiles, and air-to-surface missiles to defeat them, using die-rolls and data cards. The game is easy to learn. It is a wargame, but the heavily themed weapon aspects are abstracted to a very basic level, without loosing it's high technology appeal. After 30 minutes study of the rules you should be able to set up the first scenario, where you have one task force each, an Arleigh Burke class destroyer against a Sovremennyy class destroyer. Part of The Harpoon Series
Designer
Larry Bond
Publisher
Game Designers' Workshop (GDW Games)
Categories
Mechanics