boardgamevideo
  • Trending
  • Videos
  • Games
  • Channels
  • Lists
  • Shorts

Explore

  • Home
  • Trending
  • Channels
  • Videos
  • Games
  • Lists
  • Shorts
  • Conventions
  • Year in Review

Browse by type

  • Reviews
  • How to play
  • Playthroughs
  • Unboxing
  • Top 100 lists
  • Featured videos
  • Trending this week
  • Rising games
  • Games with fresh review perspectives

Information

  • About
  • Contact
  • Terms & Conditions
  • Privacy Policy

© 2022–2026 BoardGameVideo.com

Powered by BGG
  • Videos
  • Trending
  • Shorts
  • Channels
  • Games
  • Lists
Iron Tide: Panzers in the Ardennes

Iron Tide: Panzers in the Ardennes

2003·Nathan Kilgore

2 - 4 players
360 min
Heavy weight: Expect a long teach

From BoardGameGeek

December 16, 1944 - The Battle of the Bulge - Combat-honed panzer units led veterans and conscripts forward against a quiet sector of the Allied lines where untried and batle-depleted units were sent to turn recruits into soldiers. Scattered, over-extended, and out-gunned units held on, fighting desperately as reinforcements rushed into the frantic battle against the onoming IRON TIDE. IRON TIDE: Panzers in the Ardennes uses a strength chit-draw mechanic to depict the uncertainties of training, combat, and the fog of war. Battalions have set combat values, but regiments and brigades derive their combat strengths from chits that reflect the probable range of effectiveness of troops with a given level of training and equipment. Combined arms, artillery, aircraft, and the power of armor all weight heavily in the scales of battle. IRON TIDE: Panzers in the Ardennes contains: one 28 by 42 inch map 700 die-cut backprinted counters 12-page rules booklet one 17 by 32 inch Turn Record and Order of Battle Chart one 8-1/2 by 11 inch Players Aid card (from the publisher) This game system makes use of hidden combat strengths. Hexagon colored map simulating the Battle of the Bulge from WWII. This game is using a chit pull system similar, but updated from the SPI Operation Typhoon: The German Assault on Moscow, 1941 and Victory in the West series games (Patton's Third Army, Operation Grenade, and Sicily). Players are encouraged to not inspect the enemy side other than what is obvious on top. Thrills and chills as surprises from the hidden stacks upset or reward well laid plans. (user's description)

Iron Tide: Panzers in the Ardennes

Which Iron Tide: Panzers in the Ardennes video should I watch?

Iron Tide: Panzers in the Ardennes has 2 videos from 1 creator: 2 playthroughs. They date from December 2025.

If you like it, try Battles of Napoleon: Volume I – EYLAU 1807, World At War 85: Storming the Gap, Kernstown or Stonewall's Sword: The Battle of Cedar Mountain, which share several of its mechanics.

All videos

Iron Tide Panzers in the Ardennes Dec 16th AARPlaythrough7:05

Iron Tide Panzers in the Ardennes Dec 16th AAR

WARdROBE

WARdROBE

Iron Tide Panzers in the Ardennes Dec 17thPlaythrough8:05

Iron Tide Panzers in the Ardennes Dec 17th

WARdROBE

WARdROBE

Creators who cover this

All channels
WARdROBE
WARdROBE
2 videos of this game

Games like this

All games

Battles of Napoleon: Volume I – EYLAU 1807

2024·Uwe Walentin

Videos
26
Creators
16
Mostly unboxings and playthroughs

2 players·180 - 720 min·Heavy weight

World At War 85: Storming the Gap

2019·Matt Lohse, Keith Tracton

Videos
79
Creators
20
Mainly playthroughs

1 - 2 players·60 - 120 min·Heavy weight

Kernstown

2019·Claude Whalen

Videos
21
Creators
9
Mostly playthroughs

1 - 2 players·120 - 480 min·Heavy weight

Stonewall's Sword: The Battle of Cedar Mountain

2015·Hermann Luttmann

Videos
20
Creators
9
Mainly playthroughs

1 - 2 players·180 min·Heavy weight

About Iron Tide: Panzers in the Ardennes

From BoardGameGeek:

December 16, 1944 - The Battle of the Bulge - Combat-honed panzer units led veterans and conscripts forward against a quiet sector of the Allied lines where untried and batle-depleted units were sent to turn recruits into soldiers. Scattered, over-extended, and out-gunned units held on, fighting desperately as reinforcements rushed into the frantic battle against the onoming IRON TIDE. IRON TIDE: Panzers in the Ardennes uses a strength chit-draw mechanic to depict the uncertainties of training, combat, and the fog of war. Battalions have set combat values, but regiments and brigades derive their combat strengths from chits that reflect the probable range of effectiveness of troops with a given level of training and equipment. Combined arms, artillery, aircraft, and the power of armor all weight heavily in the scales of battle. IRON TIDE: Panzers in the Ardennes contains: one 28 by 42 inch map 700 die-cut backprinted counters 12-page rules booklet one 17 by 32 inch Turn Record and Order of Battle Chart one 8-1/2 by 11 inch Players Aid card (from the publisher) This game system makes use of hidden combat strengths. Hexagon colored map simulating the Battle of the Bulge from WWII. This game is using a chit pull system similar, but updated from the SPI Operation Typhoon: The German Assault on Moscow, 1941 and Victory in the West series games (Patton's Third Army, Operation Grenade, and Sicily). Players are encouraged to not inspect the enemy side other than what is obvious on top. Thrills and chills as surprises from the hidden stacks upset or reward well laid plans. (user's description)

Designer

Nathan Kilgore

Artists

Maureen Grey, Joe Youst

Publisher

Pacific Rim Publishing

Categories

WargameWorld War II

Mechanics

Chit-Pull SystemDice RollingHex GridSimulation
View on BoardGameGeek ›
Home
Games
Iron Tide: Panzers in the Ardennes
cached: 6495