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Poor Bloody Infantry

Poor Bloody Infantry

2009·Gary Graber

1 players
40 - 50 min
Light weight: Learn it in minutes

From BoardGameGeek

(from Minden Game's website:) POOR BLOODY INFANTRY is a tactical World War I "experience" game simulating a single platoon (featuring counters representing individual men) going over the top at the Somme on July 1, 1916. The game is played on a standard chess board grid, and includes 128 counters, rules, Reference Card, and four historical scenarios: Red Hand at Thiepval Wood, 10th West Yorks at Fricourt, Advance of the 4th Liverpool Pals, and 16th Middlesex at Beaumont Hamel. Poor Bloody Infantry is a simple solitaire tactical game that simulates a British platoon going "over the top" during the first hour of the initial British attack at the Somme on July 1, 1916. The object of the game is for the British (the player) to capture the opposing German trench. During play, individual British soldiers will brave German fire (the game system) while moving across No Man's Land towards the enemy. The game uses a deck of cards, dice and provides pieces which are moved across a standard checkerboard. Four scenarios are provided.

Poor Bloody Infantry

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Poor Bloody Infantry (Minden) - UnbaggingUnboxing10:42

Poor Bloody Infantry (Minden) - Unbagging

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About Poor Bloody Infantry

From BoardGameGeek:

(from Minden Game's website:) POOR BLOODY INFANTRY is a tactical World War I "experience" game simulating a single platoon (featuring counters representing individual men) going over the top at the Somme on July 1, 1916. The game is played on a standard chess board grid, and includes 128 counters, rules, Reference Card, and four historical scenarios: Red Hand at Thiepval Wood, 10th West Yorks at Fricourt, Advance of the 4th Liverpool Pals, and 16th Middlesex at Beaumont Hamel. Poor Bloody Infantry is a simple solitaire tactical game that simulates a British platoon going "over the top" during the first hour of the initial British attack at the Somme on July 1, 1916. The object of the game is for the British (the player) to capture the opposing German trench. During play, individual British soldiers will brave German fire (the game system) while moving across No Man's Land towards the enemy. The game uses a deck of cards, dice and provides pieces which are moved across a standard checkerboard. Four scenarios are provided.

Designer

Gary Graber

Publisher

Minden Games

Categories

WargameWorld War I

Mechanics

Dice RollingGrid MovementHex GridArea Movement
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Poor Bloody Infantry
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