Crisis: 2000

Crisis: 2000

1994Joseph Miranda

2 players
60 min
2.1/5 weight

From BoardGameGeek

Crisis: 2000 is Joe Miranda's vision of a potential uprising within the borders of the United States of America. This game, first published in GameFix magazine, is fast paced and unpredictable. Contents: 11"X17" map 100 diecut counters A sheet of charts and tables 8 pages of rules (including designer's notes). Each region of the U.S. is worth a number of points to either the Rebel or Government player. At the end of 10 game turns the difference in points gained determines who wins (and by what level of victory). Reimplemented by: Crisis 2020

Creators who cover this

Centurion's Review
Centurion's Review
1 video of this game
KilroyWasHere
KilroyWasHere
1 video of this game

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About Crisis: 2000

From BoardGameGeek:

Crisis: 2000 is Joe Miranda's vision of a potential uprising within the borders of the United States of America. This game, first published in GameFix magazine, is fast paced and unpredictable. Contents: 11"X17" map 100 diecut counters A sheet of charts and tables 8 pages of rules (including designer's notes). Each region of the U.S. is worth a number of points to either the Rebel or Government player. At the end of 10 game turns the difference in points gained determines who wins (and by what level of victory). Reimplemented by: Crisis 2020

Designer

Joseph Miranda

Artist

Jon Compton

Categories

Civil WarModern WarfareWargame

Mechanics

Area Movement
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