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Port Arthur: The Russo-Japanese War

Port Arthur: The Russo-Japanese War

1992·Ron Bell

2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.

Port Arthur: The Russo-Japanese War

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Port Arthur Part 1Playthrough8:25

Port Arthur Part 1

Gaming with ER Bickford

Gaming with ER Bickford

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Gaming with ER Bickford
Gaming with ER Bickford
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About Port Arthur: The Russo-Japanese War

From BoardGameGeek:

Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.

Designer

Ron Bell

Publisher

Kokusai-Tsushin Co., Ltd. (国際通信社)

Categories

Wargame

Mechanics

Hex GridSimulation
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