1975Jim Dunnigan, Joseph Miranda
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2 players180 minMedium weight

1992Joseph Miranda
From BoardGameGeek
Tet `68 is a simulation of the 1968 Tet Offensive in Vietnam. The objective of the game is to show what happened during the campaign, how the U.S. and its allies, despite winning a military victory, were defeated psychologically and politically. Included are a large 22" x 34" map of Vietnam, 200 counters, and extensive 16 page rulebook, including rules for intelligence, logistics, and weather. Victory is awarded based on points, which are earned in different ways for the Communist and U.S. players. Communist points are scored for political successes; U.S. points are primarily scored for military objectives. At the end of 7 game turns, the player with the highest victory point total is the winner.
1975Jim Dunnigan, Joseph Miranda
2 players180 minMedium weight
2004Joseph Miranda
1 - 2 players240 minHeavy weight
2017Eric R. Harvey, Joseph Miranda
1 players0 minHeavy weight
2009Joseph Miranda
1 players240 minHeavy weight
From BoardGameGeek:
Tet `68 is a simulation of the 1968 Tet Offensive in Vietnam. The objective of the game is to show what happened during the campaign, how the U.S. and its allies, despite winning a military victory, were defeated psychologically and politically. Included are a large 22" x 34" map of Vietnam, 200 counters, and extensive 16 page rulebook, including rules for intelligence, logistics, and weather. Victory is awarded based on points, which are earned in different ways for the Communist and U.S. players. Communist points are scored for political successes; U.S. points are primarily scored for military objectives. At the end of 7 game turns, the player with the highest victory point total is the winner.
Designer
Joseph Miranda
Artists
Larry Hoffman, Beth Queman, Mark Simonitch
Publisher
XTR Corp
Categories
Mechanics