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Tet '68

Tet '68

1992·Joseph Miranda

2 players
180 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Tet `68 is a simulation of the 1968 Tet Offensive in Vietnam. The objective of the game is to show what happened during the campaign, how the U.S. and its allies, despite winning a military victory, were defeated psychologically and politically. Included are a large 22" x 34" map of Vietnam, 200 counters, and extensive 16 page rulebook, including rules for intelligence, logistics, and weather. Victory is awarded based on points, which are earned in different ways for the Communist and U.S. players. Communist points are scored for political successes; U.S. points are primarily scored for military objectives. At the end of 7 game turns, the player with the highest victory point total is the winner.

Tet '68

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Tet '68 (Command Magazine No. 18) - Unbagging, Page Turn & Quick LookUnboxing17:29

Tet '68 (Command Magazine No. 18) - Unbagging, Page Turn & Quick Look

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About Tet '68

From BoardGameGeek:

Tet `68 is a simulation of the 1968 Tet Offensive in Vietnam. The objective of the game is to show what happened during the campaign, how the U.S. and its allies, despite winning a military victory, were defeated psychologically and politically. Included are a large 22" x 34" map of Vietnam, 200 counters, and extensive 16 page rulebook, including rules for intelligence, logistics, and weather. Victory is awarded based on points, which are earned in different ways for the Communist and U.S. players. Communist points are scored for political successes; U.S. points are primarily scored for military objectives. At the end of 7 game turns, the player with the highest victory point total is the winner.

Designer

Joseph Miranda

Artists

Larry Hoffman, Beth Queman, Mark Simonitch

Publisher

XTR Corp

Categories

Vietnam WarWargame

Mechanics

Hex Grid
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