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Moon Leap

Moon Leap

1998·Rudi Hoffmann

2 - 4 players
30 min
Light weight: Learn it in minutes

From BoardGameGeek

In Moon Leap, players are trying to get their pawns as far down the track as possible in order to score the highest amount of points. To start the game, each player receives five pawns of the same color, numbered from 1 to 5. A player rolls the dice and then may move pawns that correspond to the total of the dice, e.g. rolling a 5 allows a player to move the 5 pawn, or the 2 and the 3. The pawns are always moved to the next free space that is available on the board. If the player succeeds in making a chain of 3 or more pawns, he or she may roll the dice again. The game ends when the last three, specially-marked squares are occupied. Each player receives the number of points achieved by multiplying the number of the square by the number of the occupying pawn. Rules Summary: Roll d6; may move your matching-numbered token (* is wild but moves only one token) Move it to the next free space on the track After any player's token has crossed a line (varies with number of players playing), rolls of 3 4 or 5 may be split between 2 of your tokens (3->1-2, 4->1-3, 5->1-4 or 2-3), but only if you can move both the other tokens If, with your move, you create 3 adjacent tokens of your color, go again (may do it repeatedly) The game ends when last 3 spaces of the track are occupied Final scores (for each token): (token number) x (number on that token's space) the multiplier for tokens never played to the board is -5 highest sum wins The original version of the game provided players with six tokens and had different rules for gaining points from the board spaces.

Moon Leap

Watch first

Learn to play

All the Games with Steph: Moon Leap19:19

All the Games with Steph: Moon Leap

Steph Hodge

Steph Hodge

Review

Unboxing Moon Leap, a redesign of the classic racing game9:03

Unboxing Moon Leap, a redesign of the classic racing game

So Play We All

So Play We All

Which Moon Leap video should I watch?

Moon Leap has 4 videos from 4 creators: 2 reviews, 1 how-to-play guide and 1 unboxing. They date from 2023 to June 2025.

To learn the rules, start with "All the Games with Steph: Moon Leap" by Steph Hodge, which runs 19 min.

For an opinion before you buy, start with "Unboxing Moon Leap, a redesign of the classic racing game" by So Play We All.

If you like it, try Café International and Up the Creek, also by Rudi Hoffmann, or The Lord of the Rings: Adventure to Mount Doom and Thunder Road: Ignition, which share several of its mechanics.

All videos

All the Games with Steph: Moon LeapHow to play19:19

All the Games with Steph: Moon Leap

Steph Hodge

Steph Hodge

Unboxing Moon Leap, a redesign of the classic racing gameReview9:03

Unboxing Moon Leap, a redesign of the classic racing game

So Play We All

So Play We All

Moon Leap UnboxingUnboxing9:26

Moon Leap Unboxing

ThisBoardGameLife

ThisBoardGameLife

Board Game Heaven How To Play & Review 238: Moon Leap (Playte)Review14:49

Board Game Heaven How To Play & Review 238: Moon Leap (Playte)

Board Game Heaven

Board Game Heaven

Creators who cover this

All channels
Board Game Heaven
Board Game Heaven
1 video of this game
So Play We All
So Play We All
1 video of this game
Steph Hodge
Steph Hodge
1 video of this game
ThisBoardGameLife
ThisBoardGameLife
1 video of this game

Games like this

All games

Café International

1989·Rudi Hoffmann

Videos
1
Creators
1
Reviews

2 - 4 players·45 - 60 min·Light weight

Up the Creek

1975·Rudi Hoffmann

Videos
1
Creators
1
Reviews

2 - 5 players·45 min·Light weight

The Lord of the Rings: Adventure to Mount Doom

2023·Michael Rieneck

Videos
38
Creators
29
Mainly reviews

1 - 4 players·50 min·Light weight

Thunder Road: Ignition

2026·Noah Cohen, Rob Daviau, Justin D. Jacobson, Justin Kemppainen

Videos
23
Creators
19
Mostly reviews and unboxings

2 - 4 players·25 - 45 min

About Moon Leap

From BoardGameGeek:

In Moon Leap, players are trying to get their pawns as far down the track as possible in order to score the highest amount of points. To start the game, each player receives five pawns of the same color, numbered from 1 to 5. A player rolls the dice and then may move pawns that correspond to the total of the dice, e.g. rolling a 5 allows a player to move the 5 pawn, or the 2 and the 3. The pawns are always moved to the next free space that is available on the board. If the player succeeds in making a chain of 3 or more pawns, he or she may roll the dice again. The game ends when the last three, specially-marked squares are occupied. Each player receives the number of points achieved by multiplying the number of the square by the number of the occupying pawn. Rules Summary: Roll d6; may move your matching-numbered token (* is wild but moves only one token) Move it to the next free space on the track After any player's token has crossed a line (varies with number of players playing), rolls of 3 4 or 5 may be split between 2 of your tokens (3->1-2, 4->1-3, 5->1-4 or 2-3), but only if you can move both the other tokens If, with your move, you create 3 adjacent tokens of your color, go again (may do it repeatedly) The game ends when last 3 spaces of the track are occupied Final scores (for each token): (token number) x (number on that token's space) the multiplier for tokens never played to the board is -5 highest sum wins The original version of the game provided players with six tokens and had different rules for gaining points from the board spaces.

Designer

Rudi Hoffmann

Artists

Wanjin Gill, Anke Pohl, Thilo Rick

Publisher

IELLO

Categories

DiceMath & NumbersRacing

Mechanics

Dice RollingRoll and Move
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