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Take it Higher!

Take it Higher!

2009·Peter Burley, Reiner Knizia

1 - 6 players
25 min
Medium weight: Teach it in one sitting

From BoardGameGeek

Take it Higher! takes "Take it Easy!" as a basis and adds three new elements. First of all, the tiles are octagonal, with four scoring lines running through them (instead of three). Secondly, the center of the tiles are either silver or gold giving you additional bonus points once you score a colored line where all the tile centers are silver or gold (9/10 bonus points per tile). Finally, when you complete a colored line, you might be able to put a rocket ship of the corresponding color on the tile you just placed. These rockets are available from the start of the game on numbered circles on the individual playing boards. At the end of the game you will receive bonus points for the highest empty space that has no rocket ships lower than it.

Take it Higher!

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Knizia in 5 Minutes. 99 Take It Higher!Review9:44

Knizia in 5 Minutes. 99 Take It Higher!

Doug Adams

Doug Adams

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Doug Adams
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About Take it Higher!

From BoardGameGeek:

Take it Higher! takes "Take it Easy!" as a basis and adds three new elements. First of all, the tiles are octagonal, with four scoring lines running through them (instead of three). Secondly, the center of the tiles are either silver or gold giving you additional bonus points once you score a colored line where all the tile centers are silver or gold (9/10 bonus points per tile). Finally, when you complete a colored line, you might be able to put a rocket ship of the corresponding color on the tile you just placed. These rockets are available from the start of the game on numbered circles on the individual playing boards. At the end of the game you will receive bonus points for the highest empty space that has no rocket ships lower than it.

Designers

Peter Burley, Reiner Knizia

Publisher

Burley Games

Categories

Abstract StrategyScience FictionSpace Exploration

Mechanics

Tile Placement
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Take it Higher!
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